Пример #1
0
 private void Awake()
 {
     skillEffects = GetComponent <SkillEffects>();
     pt           = skillEffects.GetType();
     eaEffects    = GetComponent <EnemyAttackEffects>();
     et           = eaEffects.GetType();
     playerStats.GetStats();
     for (int i = 0; i < playerStats.statArray.Length; i++)
     {
         battleInfo.oldStats[i] = playerStats.statArray[i];
     }
 }
Пример #2
0
    void OnEnable()
    {
        ps.GetStats();
        switch (stat)
        {
        case Stat.Strength:
            index = 0;
            break;

        case Stat.Defense:
            index = 1;
            break;

        case Stat.Perception:
            index = 2;
            break;

        case Stat.Intelligence:
            index = 3;
            break;

        case Stat.Speed:
            index = 4;
            break;

        case Stat.Luck:
            index = 5;
            break;
        }

        if (bi.oldStats[index] != ps.statArray[index])
        {
            statNum.text = bi.oldStats[index].ToString() + " > " + ps.statArray[index].ToString();
        }
        else
        {
            statNum.text = ps.statArray[index].ToString();
        }
    }