Пример #1
0
    private void FixedUpdate()
    {
        if (!Check.Evaluate())
        {
            return;
        }
        gameObject.SetActive(false);
        PlayerStatistics.AddCoin();
        OneShotAudioEffect effect = OneShotAudioEffectPooler.Get();

        effect.Set(transform.position);
        effect.gameObject.SetActive(true);
    }