private void Awake() { skillEffects = GetComponent <SkillEffects>(); pt = skillEffects.GetType(); eaEffects = GetComponent <EnemyAttackEffects>(); et = eaEffects.GetType(); playerStats.GetStats(); for (int i = 0; i < playerStats.statArray.Length; i++) { battleInfo.oldStats[i] = playerStats.statArray[i]; } }
void OnEnable() { ps.GetStats(); switch (stat) { case Stat.Strength: index = 0; break; case Stat.Defense: index = 1; break; case Stat.Perception: index = 2; break; case Stat.Intelligence: index = 3; break; case Stat.Speed: index = 4; break; case Stat.Luck: index = 5; break; } if (bi.oldStats[index] != ps.statArray[index]) { statNum.text = bi.oldStats[index].ToString() + " > " + ps.statArray[index].ToString(); } else { statNum.text = ps.statArray[index].ToString(); } }