public bool AddScoreToPlayer() { PlayerState gcState = GameInstance.Object.GetPlayerState(); if (null != gcState) { return(gcState.AddScore(m_iPoints)); } else { return(false); } }
public bool AddMultiplierToPlayer() { PlayerState gcState = GameInstance.Object.GetPlayerState(); if (null != gcState) { gcState.AddMultiplier(m_iMultiplier); return(gcState.AddScore(1)); // Well, even multipliers should give you points! } else { return(false); } }
public void UpdateScore(Int32 additionalScores = 0) { playerState.AddScore(ScoreToAdd + additionalScores); }