void OnTriggerEnter(Collider collider)
 {
     if (collider.transform.tag == "Player")
     {
         PlayerState playerState = collider.transform.gameObject.GetComponent <PlayerState>();
         playerState.AddCarrot();
         if (AudioManager.Instance != null)
         {
             AudioManager.Instance.PlaySfxCarrotEat();
         }
         Destroy(gameObject);
     }
 }