Пример #1
0
 private void OnTriggerEnter(Collider other)
 {
     if (other.gameObject.tag == "Player")
     {
         playerproperty = other.gameObject.GetComponent <PlayerProperty>();
         if (playerproperty != null)
         {
             audio.Play();
             playerproperty.addPoint(1);
             playerhud.updatePoint();
             meshrender.enabled   = false;
             meshcollider.enabled = false;
         }
         else
         {
             return;
         }
     }
 }