private void OnTriggerEnter(Collider other) { if (other.gameObject.tag == "Player") { playerproperty = other.gameObject.GetComponent <PlayerProperty>(); if (playerproperty != null) { audio.Play(); playerproperty.addPoint(1); playerhud.updatePoint(); meshrender.enabled = false; meshcollider.enabled = false; } else { return; } } }