Пример #1
0
        private static bool OverridePosition(PlayerMovementSync __instance, Vector3 pos, float rot, bool forceGround = false)
        {
            try
            {
                if (forceGround && Physics.Raycast(pos, Vector3.down, out var raycastHit, 100f, __instance.CollidableSurfaces))
                {
                    pos = raycastHit.point + Vector3.up * 1.23f * __instance.transform.localScale.y;
                }
                __instance.ForcePosition(pos);
                __instance.TargetSetRotation(__instance.connectionToClient, rot);
            }
            catch { }

            return(false);
        }