Пример #1
0
 private static bool OnPlayerMovementSync(PlayerMovementSync __instance)
 {
     try
     {
         var player = __instance.GetPlayer();
         var args   = player.setClassEventArgs;
         //It is null when someone is revived by 049 since the first patch is never called in this situation
         if (args == null)
         {
             return(true);
         }
         Timing.RunCoroutine(__instance.SafelySpawnPlayer(args.Position, args.Rotation), Segment.FixedUpdate);
         return(false);
     }
     catch (Exception e)
     {
         Logger.Get.Error($"Synapse-Event: PlayerSetClass(Position) failed!!\n{e}");
         return(true);
     }
 }
Пример #2
0
 private static bool OnPlayerMovementSync(PlayerMovementSync __instance)
 {
     try
     {
         var player = __instance.GetPlayer();
         var args   = player.setClassEventArgs;
         if (player.LiteRoleSet)
         {
             return(false);
         }
         if (args == null)
         {
             return(true);
         }
         var rot = new PlayerMovementSync.PlayerRotation?(new PlayerMovementSync.PlayerRotation(new float?(0f), new float?(args.Rotation)));
         Timing.RunCoroutine(__instance.SafelySpawnPlayer(args.Position, rot), Segment.FixedUpdate);
         return(false);
     }
     catch (Exception e)
     {
         Logger.Get.Error($"Synapse-Event: PlayerSetClass(Position) failed!!\n{e}");
         return(true);
     }
 }