private void PlayerJoinedRoom(PhotonPlayer photonPlayer, int id) { if (photonPlayer == null) { return; } PlayerLeftRoom(photonPlayer); GameObject playerListingObject = Instantiate(playerListingPrefab); playerListingObject.transform.SetParent(transform, false); PlayerListing playerListing = playerListingObject.GetComponent <PlayerListing>(); playerListing.applyPlayerNumber(id); playerListing.ApplyPhotonPlayer(photonPlayer); playerListings.Add(playerListing); }