public override void OnJoinedRoom() { //base.OnJoinedRoom(); SetCustomProperties(); print("Successfully joined the room"); print(PhotonNetwork.CurrentRoom.Name); playerListing.GetCurrentRoomPlayers(); }
public override void OnJoinedRoom() { //base.OnJoinedRoom(); SetCustomProperties(); print("Successfully joined the room"); print(PhotonNetwork.CurrentRoom.Name); playerListing.GetCurrentRoomPlayers(); }