public override void Interact(GameObject user) { base.Interact(user); narrationText.DisplayText("Office Hours are over.", 5); PlayerEngine ps = user.GetComponent <PlayerEngine>(); if (ps) { ps.WinGame(); } }
public override void Interact(GameObject user) { base.Interact(user); narrationText.DisplayText("Office Hours are over.", 5); PlayerEngine ps = user.GetComponent <PlayerEngine>(); if (ps) { ps.WinGame(); } }