Пример #1
0
 private void ResetFirstIterations()
 {
     if (!firstUseIteration && currentUseStep == 0)
     {
         firstUseIteration = !player.IsPlayerUsing();
     }
     if (!firstJumpIteration && currentJumpStep == 0)
     {
         firstJumpIteration = !player.IsPlayerJumping();
     }
 }