private void ResetFirstIterations() { if (!firstUseIteration && currentUseStep == 0) { firstUseIteration = !player.IsPlayerUsing(); } if (!firstJumpIteration && currentJumpStep == 0) { firstJumpIteration = !player.IsPlayerJumping(); } }
private void ResetFirstIterations() { if (!firstUseIteration && currentUseStep == 0) { firstUseIteration = !player.IsPlayerUsing(); } if (!firstJumpIteration && currentJumpStep == 0) { firstJumpIteration = !player.IsPlayerJumping(); } }