Пример #1
0
 private void OnTriggerEnter(Collider other)
 {
     if (other.gameObject.layer == LayerMask.NameToLayer("Enemy") && !tpc.m_IsGrounded)
     {
         //if he jump over the dmg
         StartCoroutine(pd.Ignore());
         //send ondeath msg to the chomp
         other.gameObject.transform.parent.SendMessage("OnDeath");
         //jump after the damage (as in super mario when u hit and enemy u jump over it
         tpc.Jump();
     }
 }