private void OnTriggerEnter(Collider other) { if (other.gameObject.layer == LayerMask.NameToLayer("Enemy") && !tpc.m_IsGrounded) { //if he jump over the dmg StartCoroutine(pd.Ignore()); //send ondeath msg to the chomp other.gameObject.transform.parent.SendMessage("OnDeath"); //jump after the damage (as in super mario when u hit and enemy u jump over it tpc.Jump(); } }