Пример #1
0
 // Update is called once per frame
 void Update()
 {
     if (currentDistanceState != ghostDistance.OnTarget && !isGhostDead)
     {
         CheckDistance();
         if (chasingPlayer)
         {
             transform.position = Vector2.MoveTowards(transform.position, targetObject.transform.position, ghostSpeed);
         }
     }
     else
     {
         playerAudio.StopGhostNoises(this.gameObject, true);
         if (isGhostDead && !playerAudio.CheckGhostDeath())
         {
             playerAudio.RemoveFromGhostList(this.gameObject);
             playerAudio.GhostDeath();
         }
     }
 }