Пример #1
0
 private void Drowning()
 {
     LoseHealth(lives);
     player.zeroVelocity      = true;
     Player.IsActive          = false;
     myRigidbody.gravityScale = 0.3f;
     playerAnimations.Drowning();
     StartCoroutine(DelayedDeath(drowningTime));
 }