Пример #1
0
 //Control de estados
 public void controlState()
 {
     // Animations
     playerAnimations.GroundDistance(fallDistance);
     //playerAnimations.Caida(controlAirState);
     //Ifs
     timeCrouch   = (is_Crouching) ? timeCrouch + Time.deltaTime : 0;
     timeAir      = (!is_Grounded) ? timeAir + Time.deltaTime : 0;
     timeGrounded = (is_Grounded) ? timeGrounded + Time.deltaTime : 0;
     timeMoving   = (is_Moving) ? timeMoving + Time.deltaTime : 0;
     timeShifting = (is_Shiftting) ? timeShifting + Time.deltaTime : 0;
     timeRuning   = (is_Runing) ? timeRuning + Time.deltaTime : 0;
 }