Пример #1
0
        public override void AdjustMovement(PieceType pieceType)
        {
            MoveCapability[] moves;
            int nMoves = pieceType.GetMoveCapabilities(out moves);

            for (int x = 0; x < nMoves; x++)
            {
                moves[x].CanCapture = false;
            }
        }
Пример #2
0
        public static bool CustomMoveGenerationHandler(PieceType pieceType, Piece piece, MoveList moveList, bool capturesOnly)
        {
            MoveCapability[] moves;
            int nMoves = pieceType.GetMoveCapabilities(out moves);

            for (int nMove = 0; nMove < nMoves; nMove++)
            {
                MoveCapability move       = moves[nMove];
                int            step       = 1;
                int            nextSquare = piece.Board.NextSquare(piece.Player, move.NDirection, piece.Square);
                while (nextSquare >= 0 && step <= move.MaxSteps)
                {
                    Piece pieceOnSquare = piece.Board[nextSquare];
                    if (pieceOnSquare != null)
                    {
                        if (step >= move.MinSteps && move.CanCapture && pieceOnSquare.Player != piece.Player)
                        {
                            moveList.AddCapture(piece.Square, nextSquare);
                        }
                        else if (step >= move.MinSteps && pieceOnSquare.Player == piece.Player && piece.PieceType != pieceOnSquare.PieceType)
                        {
                            //	self-capture move allowing relocation of friendly piece
                            int currentSquare = piece.Square;
                            while (currentSquare != nextSquare)
                            {
                                moveList.BeginMoveAdd(MoveType.MoveRelay, piece.Square, nextSquare, currentSquare);
                                moveList.AddPickup(piece.Square);
                                moveList.AddPickup(nextSquare);
                                moveList.AddDrop(piece, nextSquare);
                                moveList.AddDrop(pieceOnSquare, currentSquare);
                                moveList.EndMoveAdd(piece.PieceType.GetMidgamePST(nextSquare) - piece.PieceType.GetMidgamePST(piece.Square) +
                                                    pieceOnSquare.PieceType.GetMidgamePST(currentSquare) - pieceOnSquare.PieceType.GetMidgamePST(nextSquare));
                                currentSquare = piece.Board.NextSquare(piece.Player, move.NDirection, currentSquare);
                            }
                        }
                        nextSquare = -1;
                    }
                    else
                    {
                        if (step >= move.MinSteps && !move.MustCapture && !capturesOnly)
                        {
                            moveList.AddMove(piece.Square, nextSquare);
                        }
                        nextSquare = piece.Board.NextSquare(piece.Player, move.NDirection, nextSquare);
                        step++;
                    }
                }
            }
            return(false);
        }
Пример #3
0
        public override void AddPieceTypes()
        {
            base.AddPieceTypes();
            AddChessPieceTypes();
            AddPieceType(Jester     = new FreePadwar("Jester", "J", 400, 400, "ElephantFerz2"));
            AddPieceType(Chancellor = new Amazon("Chancellor", "C", 700, 700, "Duke"));
            //	limit the range of the slides to two spaces
            MoveCapability[] moves;
            int nMoves = Chancellor.GetMoveCapabilities(out moves);

            for (int x = 0; x < nMoves; x++)
            {
                if (moves[x].MaxSteps > 1)
                {
                    moves[x].MaxSteps = 2;
                }
            }
        }
        private void MovementDiagramControl_Paint(object sender, PaintEventArgs e)
        {
            //	Create our graphics objects
            Pen        blackOutlinePen  = new Pen(Color.Black, 2);
            Pen        redOutlinePen    = new Pen(Color.Red, 2);
            Pen        thickRedPen      = new Pen(Color.Red, 5);
            Pen        thickGreenPen    = new Pen(Color.FromArgb(0, 255, 0), 5);
            SolidBrush lightSquareBrush = new SolidBrush(Theme == null ? Color.FromArgb(0xFF, 0xFF, 0xCC) : Theme.ColorScheme.SquareColors[0]);
            SolidBrush darkSquareBrush  = new SolidBrush(Theme == null ? Color.FromArgb(0x5D, 0x7E, 0x7E) : Theme.ColorScheme.SquareColors[1]);
            SolidBrush thirdSquareBrush = (Theme != null && Theme.ColorScheme.SquareColors.Count > 2) ? new SolidBrush(Theme.ColorScheme.SquareColors[2]) : darkSquareBrush;
            SolidBrush redBrush         = new SolidBrush(Color.FromArgb(255, 0, 0));
            SolidBrush greenBrush       = new SolidBrush(Color.FromArgb(0, 255, 0));
            SolidBrush blackBrush       = new SolidBrush(Color.Black);

            //	Draw the board
            for (int file = 0; file < 9; file++)
            {
                for (int rank = 0; rank < 9; rank++)
                {
                    SolidBrush squareBrush = lightSquareBrush;
                    if (Theme == null || Theme.NSquareColors == 2)
                    {
                        squareBrush = (file + rank) % 2 == 1 ? lightSquareBrush : darkSquareBrush;
                    }
                    else if (Theme != null && Theme.NSquareColors == 3)
                    {
                        squareBrush = (file + rank) % 2 == 1 ? lightSquareBrush : (rank % 2 == 0 ? darkSquareBrush : thirdSquareBrush);
                    }
                    e.Graphics.FillRectangle(squareBrush, 50 + 36 * file, 50 + 36 * rank, 36, 36);
                }
            }
            for (int file = 0; file < 9; file++)
            {
                for (int rank = 0; rank < 9; rank++)
                {
                    e.Graphics.DrawRectangle(blackOutlinePen, 50 + 36 * file, 50 + 36 * rank, 36, 36);
                }
            }

            if (Theme == null)
            {
                //	we are just previewing this control in the Forms Designer
                //	so we have nothing further to present
                return;
            }

            //	Draw miniature piece
            BoardPresentation.PieceSetPresentation.Render(e.Graphics,
                                                          new Rectangle(50 + 36 * 4, 50 + 36 * 4, 36, 36), Piece, true);

            //	Draw movement capabilities, first pass ...
            MoveCapability[] moves;
            int nMoves = PieceType.GetMoveCapabilities(out moves);

            for (int z = 0; z < nMoves; z++)
            {
                MoveCapability move      = moves[z];
                Direction      direction = Piece.Game.GetDirection(Piece.Game.PlayerDirection(Piece.Player, move.NDirection));
                int            steps     = 1;
                int            rank      = 4;
                int            file      = 4;
                int            newRank;
                int            newFile;
                newRank = rank - direction.RankOffset;
                newFile = file + direction.FileOffset;
                int oldFile = 4;
                int oldRank = 4;
                while (newRank >= 0 && newRank < 9 && newFile >= 0 && newFile < 9 && steps <= move.MaxSteps)
                {
                    //	draw indicator for this step
                    if (move.MaxSteps == 1)
                    {
                        //	handle displaying "paths" for moves that have paths
                        if (move.PathInfo != null)
                        {
                            MovePathInfo pathinfo = move.PathInfo;
                            foreach (List <Direction> dirlist in pathinfo.PathDirections)
                            {
                                int pathRank = 4;
                                int pathFile = 4;
                                foreach (Direction dir in dirlist)
                                {
                                    int newPathRank = pathRank - dir.RankOffset;
                                    int newPathFile = pathFile + dir.FileOffset;
                                    //	draw line
                                    int startX = 68 + 36 * pathFile;
                                    int startY = 68 + 36 * pathRank;
                                    int endX   = 68 + 36 * newPathFile;
                                    int endY   = 68 + 36 * newPathRank;
                                    if (pathRank == 4 && pathFile == 4)
                                    {
                                        FindIntersectionOfLineAndRectangle(startX, startY, endX, endY, 50 + 36 * 4, 50 + 36 * 4, 50 + 36 * 5, 50 + 36 * 5, ref startX, ref startY);
                                    }
                                    e.Graphics.DrawLine(move.CanCapture ? thickRedPen : thickGreenPen, startX, startY, endX, endY);
                                    pathRank = newPathRank;
                                    pathFile = newPathFile;
                                }
                            }
                        }

                        //	a single step move is displayed
                        //	differently from a sliding move
                        Brush fillBr;
                        Pen   outlinePen;
                        if (move.CanCapture && !move.MustCapture)
                        {
                            outlinePen = blackOutlinePen;
                            fillBr     = redBrush;
                        }
                        else if (!move.CanCapture)
                        {
                            outlinePen = blackOutlinePen;
                            fillBr     = greenBrush;
                        }
                        else
                        {
                            outlinePen = redOutlinePen;
                            fillBr     = blackBrush;
                        }
                        e.Graphics.FillEllipse(fillBr, 54 + 36 * newFile, 54 + 36 * newRank, 28, 28);
                        e.Graphics.DrawEllipse(outlinePen, 54 + 36 * newFile, 54 + 36 * newRank, 28, 28);
                        if (move.MustCapture)
                        {
                            StringFormat format = new StringFormat();
                            format.Alignment     = StringAlignment.Center;
                            format.LineAlignment = StringAlignment.Center;
                            e.Graphics.DrawString("X", System.Drawing.SystemFonts.CaptionFont, redBrush, new RectangleF(51 + 36 * newFile, 51 + 36 * newRank, 36, 36), format);
                        }
                    }
                    else if (steps >= move.MinSteps)
                    {
                        Brush fillBr;
                        Pen   outlinePen;
                        if (move.CanCapture && !move.MustCapture)
                        {
                            outlinePen = blackOutlinePen;
                            fillBr     = redBrush;
                        }
                        else if (!move.CanCapture)
                        {
                            outlinePen = blackOutlinePen;
                            fillBr     = greenBrush;
                        }
                        else
                        {
                            outlinePen = redOutlinePen;
                            fillBr     = blackBrush;
                        }
                        e.Graphics.FillEllipse(fillBr, 54 + 36 * newFile, 54 + 36 * newRank, 28, 28);
                        e.Graphics.DrawEllipse(outlinePen, 54 + 36 * newFile, 54 + 36 * newRank, 28, 28);
                        if (move.MustCapture)
                        {
                            StringFormat format = new StringFormat();
                            format.Alignment     = StringAlignment.Center;
                            format.LineAlignment = StringAlignment.Center;
                            e.Graphics.DrawString("X", System.Drawing.SystemFonts.CaptionFont, redBrush, new RectangleF(51 + 36 * newFile, 51 + 36 * newRank, 36, 36), format);
                        }
                    }
                    //	take another step...
                    oldFile  = newFile;
                    oldRank  = newRank;
                    newRank -= direction.RankOffset;
                    newFile += direction.FileOffset;
                    steps++;
                }
                steps--;
                if (steps > 1)
                {
                    int nextSquareCenterX;
                    int nextSquareCenterY;
                    int lineEndX = 0;
                    int lineEndY = 0;
                    int maxSteps = move.MaxSteps;
                    if (steps >= move.MaxSteps)
                    {
                        nextSquareCenterX = lineEndX = 68 + (36 * oldFile);
                        nextSquareCenterY = lineEndY = 68 + (36 * oldRank);
                    }
                    else
                    {
                        newRank          -= direction.RankOffset;
                        newFile          += direction.FileOffset;
                        nextSquareCenterX = 68 + (36 * newFile);
                        nextSquareCenterY = 68 + (36 * newRank);
                        if (move.Direction.FileOffset == move.Direction.RankOffset ||
                            move.Direction.FileOffset == -move.Direction.RankOffset)
                        {
                            FindIntersectionOfLineAndRectangle(212, 212, nextSquareCenterX,
                                                               nextSquareCenterY, 60 - 36, 60 - 36, 75 + (36 * 9), 75 + (36 * 9),
                                                               ref lineEndX, ref lineEndY);
                        }
                        else if (move.Direction.FileOffset == 0 || move.Direction.RankOffset == 0)
                        {
                            FindIntersectionOfLineAndRectangle(212, 212, nextSquareCenterX,
                                                               nextSquareCenterY, 43 - 36, 43 - 36, 92 + (36 * 9), 92 + (36 * 9),
                                                               ref lineEndX, ref lineEndY);
                        }
                        else
                        {
                            FindIntersectionOfLineAndRectangle(212, 212, nextSquareCenterX,
                                                               nextSquareCenterY, 51 - 36, 51 - 36, 84 + (36 * 9), 84 + (36 * 9),
                                                               ref lineEndX, ref lineEndY);
                        }
                    }
                    int lineStartX = 0;
                    int lineStartY = 0;
                    FindIntersectionOfLineAndRectangle(212, 212, nextSquareCenterX,
                                                       nextSquareCenterY, 51 + (36 * 4), 51 + (36 * 4), 84 + (36 * 4), 84 + (36 * 4),
                                                       ref lineStartX, ref lineStartY);
                    Pen   linePen;
                    Brush fillBrush;
                    if (move.CanCapture && !move.MustCapture)
                    {
                        linePen   = thickRedPen;
                        fillBrush = redBrush;
                    }
                    else if (!move.CanCapture)
                    {
                        linePen   = thickGreenPen;
                        fillBrush = greenBrush;
                    }
                    else
                    {
                        linePen   = thickRedPen;
                        fillBrush = redBrush;
                    }
                    e.Graphics.DrawLine(linePen, lineStartX, lineStartY, lineEndX, lineEndY);
                    if (steps < move.MaxSteps)
                    {
                        double angle = 0.0;
                        angle = Math.Atan2((double)(lineEndY - lineStartY),
                                           (double)(lineStartX - lineEndX));
                        Point[] pt = new Point[3];
                        pt[0].X = lineEndX;
                        pt[0].Y = lineEndY;
                        pt[1].X = (int)((lineEndX + (Math.Cos(angle) * 30)) +
                                        (Math.Cos(angle + (Math.PI / 2)) * 10));
                        pt[1].Y = (int)((lineEndY - (Math.Sin(angle) * 30)) -
                                        (Math.Sin(angle + (Math.PI / 2)) * 10));
                        pt[2].X = (int)((lineEndX + (Math.Cos(angle) * 30)) +
                                        (Math.Cos(angle - (Math.PI / 2)) * 10));
                        pt[2].Y = (int)((lineEndY - (Math.Sin(angle) * 30)) -
                                        (Math.Sin(angle - (Math.PI / 2)) * 10));
                        e.Graphics.FillPolygon(fillBrush, pt);
                        e.Graphics.DrawPolygon(linePen, pt);
                    }
                }
            }
            //	second pass ...
            for (int z = 0; z < nMoves; z++)
            {
                MoveCapability move      = moves[z];
                Direction      direction = Piece.Game.GetDirection(Piece.Game.PlayerDirection(Piece.Player, move.NDirection));
                int            steps     = 1;
                int            rank      = 4;
                int            file      = 4;
                int            newRank   = rank - direction.RankOffset;
                int            newFile   = file + direction.FileOffset;
                while (newRank >= 0 && newRank < 9 && newFile >= 0 && newFile < 9 && steps <= move.MaxSteps)
                {
                    if (move.MaxSteps > 1)
                    {
                        //	draw black inner dot
                        e.Graphics.FillEllipse(blackBrush, 63 + 36 * newFile, 63 + 36 * newRank, 11, 11);
                    }
                    if (move.PathInfo != null)
                    {
                        MovePathInfo pathinfo = move.PathInfo;
                        foreach (List <Direction> dirlist in pathinfo.PathDirections)
                        {
                            int pathRank = 4;
                            int pathFile = 4;
                            foreach (Direction dir in dirlist)
                            {
                                pathRank = pathRank - dir.RankOffset;
                                pathFile = pathFile + dir.FileOffset;
                                //	draw black inner dot
                                e.Graphics.FillEllipse(blackBrush, 63 + 36 * pathFile, 63 + 36 * pathRank, 11, 11);
                            }
                        }
                    }
                    //	take another step...
                    newRank -= direction.RankOffset;
                    newFile += direction.FileOffset;
                    steps++;
                }
            }
        }
Пример #5
0
        public static bool CustomMoveGenerationHandler(PieceType pieceType, Piece piece, MoveList moveList, bool capturesOnly)
        {
            MoveCapability[] moves;
            int nMoves = pieceType.GetMoveCapabilities(out moves);

            for (int nMove = 0; nMove < nMoves; nMove++)
            {
                MoveCapability move       = moves[nMove];
                int            step       = 1;
                int            nextSquare = piece.Board.NextSquare(piece.Player, move.NDirection, piece.Square);
                while (nextSquare >= 0 && step <= move.MaxSteps)
                {
                    Piece pieceOnSquare = piece.Board[nextSquare];
                    if (pieceOnSquare != null)
                    {
                        if (step >= move.MinSteps && move.CanCapture && pieceOnSquare.Player != piece.Player)
                        {
                            moveList.AddCapture(piece.Square, nextSquare);
                            for (int x = 0; x < 8; x++)
                            {
                                int targetSquare = piece.Board.NextSquare(x, nextSquare);
                                if (targetSquare >= 0 && piece.Board[targetSquare] != null && piece.Board[targetSquare].Player != piece.Player)
                                {
                                    moveList.BeginMoveAdd(MoveType.ExtraCapture, piece.Square, nextSquare, targetSquare);
                                    moveList.AddPickup(piece.Square);
                                    moveList.AddPickup(nextSquare);
                                    moveList.AddPickup(targetSquare);
                                    moveList.AddDrop(piece, nextSquare);
                                    moveList.EndMoveAdd(4000 + piece.Board[nextSquare].PieceType.MidgameValue + piece.Board[targetSquare].PieceType.MidgameValue);
                                }
                            }
                        }
                        nextSquare = -1;
                    }
                    else
                    {
                        if (step >= move.MinSteps && !move.MustCapture)
                        {
                            if (!capturesOnly)
                            {
                                moveList.AddMove(piece.Square, nextSquare);
                            }
                            for (int x = 0; x < 8; x++)
                            {
                                int targetSquare = piece.Board.NextSquare(x, nextSquare);
                                if (targetSquare >= 0 && piece.Board[targetSquare] != null && piece.Board[targetSquare].Player != piece.Player)
                                {
                                    moveList.BeginMoveAdd(MoveType.ExtraCapture, piece.Square, nextSquare, targetSquare);
                                    moveList.AddPickup(piece.Square);
                                    moveList.AddPickup(targetSquare);
                                    moveList.AddDrop(piece, nextSquare);
                                    moveList.EndMoveAdd(3000 + piece.Board[targetSquare].PieceType.MidgameValue);
                                }
                            }
                        }
                        nextSquare = piece.Board.NextSquare(piece.Player, move.NDirection, nextSquare);
                        step++;
                    }
                }
            }

            return(false);
        }