Пример #1
0
        public void Set(Position position, PieceType piece)
        {
            // Remove a piece.
            if (piece.Equals(PieceType.Empty) && !_data[position.Row, position.Col].Equals(PieceType.Empty))
            {
                _pieceCount--;
            }
            // Place a piece.
            else if (!piece.Equals(PieceType.Empty) && _data[position.Row, position.Col].Equals(PieceType.Empty))
            {
                _pieceCount++;
            }

            _data[position.Row, position.Col] = piece;
        }
Пример #2
0
 /**
  * Get the piece type of the piece being promoted.
  * Always a Queen. TODO: Underpromotion.
  */
 private PieceType getPromotion(PieceType piece)
 {
     if (piece.Equals(PieceType.p))
     {
         return PieceType.q;
     }
     else
     {
         return PieceType.Q;
     }
 }