static int _m_Prepare(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                Pathfinding.AdvancedSmooth.TurnConstructor gen_to_be_invoked = (Pathfinding.AdvancedSmooth.TurnConstructor)translator.FastGetCSObj(L, 1);



                {
                    int _i = LuaAPI.xlua_tointeger(L, 2);
                    UnityEngine.Vector3[] _vectorPath = (UnityEngine.Vector3[])translator.GetObject(L, 3, typeof(UnityEngine.Vector3[]));

                    gen_to_be_invoked.Prepare(
                        _i,
                        _vectorPath);



                    return(0);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }