static int _m_AddCircleSegment(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                Pathfinding.AdvancedSmooth.TurnConstructor gen_to_be_invoked = (Pathfinding.AdvancedSmooth.TurnConstructor)translator.FastGetCSObj(L, 1);



                {
                    double _startAngle = LuaAPI.lua_tonumber(L, 2);
                    double _endAngle   = LuaAPI.lua_tonumber(L, 3);
                    bool   _clockwise  = LuaAPI.lua_toboolean(L, 4);
                    UnityEngine.Vector3 _center; translator.Get(L, 5, out _center);
                    System.Collections.Generic.List <UnityEngine.Vector3> _output = (System.Collections.Generic.List <UnityEngine.Vector3>)translator.GetObject(L, 6, typeof(System.Collections.Generic.List <UnityEngine.Vector3>));
                    float _radius = (float)LuaAPI.lua_tonumber(L, 7);

                    gen_to_be_invoked.AddCircleSegment(_startAngle, _endAngle, _clockwise, _center, _output, _radius);



                    return(0);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }