static int _m_DebugCircle(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                Pathfinding.AdvancedSmooth.TurnConstructor gen_to_be_invoked = (Pathfinding.AdvancedSmooth.TurnConstructor)translator.FastGetCSObj(L, 1);



                {
                    UnityEngine.Vector3 _center; translator.Get(L, 2, out _center);
                    double            _radius = LuaAPI.lua_tonumber(L, 3);
                    UnityEngine.Color _color; translator.Get(L, 4, out _color);

                    gen_to_be_invoked.DebugCircle(_center, _radius, _color);



                    return(0);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }