Пример #1
0
 void OnDestroy()
 {
     LocalString.Destroy();
     PathManager.Destroy();
     SpriteFaceCache.Destory();
     GameManager.gameInit = false;
 }
Пример #2
0
 public override void Destroy()
 {
     LocalString.Destroy();
     PathManager.Destroy();
     ZTBattleSceneManager.GetInstance().Destroy();
     //SpriteFaceCache.Destory();
     //AssetManager.Destroy();
     //ZTXLuaEnv.GetInstance().Destroy();
     GameManager.GameInit = false;
 }