void OnDestroy() { LocalString.Destroy(); PathManager.Destroy(); SpriteFaceCache.Destory(); GameManager.gameInit = false; }
public override void Destroy() { LocalString.Destroy(); PathManager.Destroy(); ZTBattleSceneManager.GetInstance().Destroy(); //SpriteFaceCache.Destory(); //AssetManager.Destroy(); //ZTXLuaEnv.GetInstance().Destroy(); GameManager.GameInit = false; }