Пример #1
0
 public void DumpScenesLoadInfo()
 {
     foreach (var kvp in DCL.Environment.i.world.state.loadedScenes)
     {
         ParcelScene scene = kvp.Value as ParcelScene;
         debugLogger.Log("Dumping state for scene: " + kvp.Value.sceneData.id);
         scene.GetWaitingComponentsDebugInfo();
     }
 }
Пример #2
0
        public void DumpScenesLoadInfo()
        {
            bool prevLogValue = Debug.unityLogger.logEnabled;

            Debug.unityLogger.logEnabled = true;

            foreach (var kvp in DCL.Environment.i.world.state.loadedScenes)
            {
                ParcelScene scene = kvp.Value as ParcelScene;
                Debug.Log("Dumping state for scene: " + kvp.Value.sceneData.id);
                scene.GetWaitingComponentsDebugInfo();
            }

            Debug.unityLogger.logEnabled = prevLogValue;
        }