public void DumpScenesLoadInfo() { foreach (var kvp in DCL.Environment.i.world.state.loadedScenes) { ParcelScene scene = kvp.Value as ParcelScene; debugLogger.Log("Dumping state for scene: " + kvp.Value.sceneData.id); scene.GetWaitingComponentsDebugInfo(); } }
public void DumpScenesLoadInfo() { bool prevLogValue = Debug.unityLogger.logEnabled; Debug.unityLogger.logEnabled = true; foreach (var kvp in DCL.Environment.i.world.state.loadedScenes) { ParcelScene scene = kvp.Value as ParcelScene; Debug.Log("Dumping state for scene: " + kvp.Value.sceneData.id); scene.GetWaitingComponentsDebugInfo(); } Debug.unityLogger.logEnabled = prevLogValue; }