private void Character_OnMaxHPChanged(IKillable sender, int maxHP) { foreach (var player in GetAllPlayers(true)) { _packetsHelper.Send_Max_HP(player.Client, sender.Id, maxHP); } }
private void Character_OnMaxHPChanged(IKillable sender, int maxHP) { foreach (var player in GetAllPlayers(true)) { _packetsHelper.Send_Max_HP(player.Client, sender.Id, maxHP); } }