Пример #1
0
 /// <summary>
 /// Notifies other players that player's max HP, MP and SP changed
 /// </summary>
 private void Character_OnMax_HP_MP_SP_Changed(IKillable sender)
 {
     foreach (var player in GetAllPlayers(true))
     {
         _packetsHelper.SendMax_HP_MP_SP(player.Client, (Character)sender);
     }
 }