Пример #1
0
 public void AddToPacket(ref PacketClass packet, ObjectUpdateType updateType, ref WS_Corpses.CorpseObject updateObject)
 {
     checked
     {
         packet.AddInt8((byte)updateType);
         packet.AddPackGUID(updateObject.GUID);
         if (updateType == ObjectUpdateType.UPDATETYPE_CREATE_OBJECT)
         {
             packet.AddInt8(7);
             packet.AddInt8(88);
             packet.AddSingle(updateObject.positionX);
             packet.AddSingle(updateObject.positionY);
             packet.AddSingle(updateObject.positionZ);
             packet.AddSingle(updateObject.orientation);
             packet.AddUInt64(updateObject.GUID);
         }
         if (updateType == ObjectUpdateType.UPDATETYPE_CREATE_OBJECT || updateType == ObjectUpdateType.UPDATETYPE_VALUES)
         {
             int updateCount = 0;
             int num         = UpdateMask.Count - 1;
             for (int j = 0; j <= num; j++)
             {
                 if (UpdateMask.Get(j))
                 {
                     updateCount = j;
                 }
             }
             packet.AddInt8((byte)(checked (updateCount + 32) / 32));
             packet.AddBitArray(UpdateMask, checked ((byte)(checked (updateCount + 32) / 32)) * 4);
             int num2 = UpdateMask.Count - 1;
             for (int i = 0; i <= num2; i++)
             {
                 if (UpdateMask.Get(i))
                 {
                     if (UpdateData[i] is uint)
                     {
                         packet.AddUInt32(Conversions.ToUInteger(UpdateData[i]));
                     }
                     else if (UpdateData[i] is float)
                     {
                         packet.AddSingle(Conversions.ToSingle(UpdateData[i]));
                     }
                     else
                     {
                         packet.AddInt32(Conversions.ToInteger(UpdateData[i]));
                     }
                 }
             }
             UpdateMask.SetAll(value: false);
         }
         if (packet is UpdatePacketClass @class)
         {
             @class.UpdatesCount++;
         }
     }
 }
Пример #2
0
        public void ClientTransfer(uint id, float posX, float posY, float posZ, float ori, uint map)
        {
            _clusterServiceLocator.WorldCluster.Log.WriteLine(LogType.INFORMATION, "[{0:000000}] Client has transferred from map {1:000} to map {2:000}", id, _clusterServiceLocator.WorldCluster.ClienTs[id].Character.Map, map);
            var p = new PacketClass(Opcodes.SMSG_NEW_WORLD);

            p.AddUInt32(map);
            p.AddSingle(posX);
            p.AddSingle(posY);
            p.AddSingle(posZ);
            p.AddSingle(ori);
            _clusterServiceLocator.WorldCluster.ClienTs[id].Send(p);
            _clusterServiceLocator.WorldCluster.ClienTs[id].Character.Map = map;
        }
Пример #3
0
 public void AddToPacket(ref PacketClass packet, ObjectUpdateType updateType, ref ItemObject updateObject)
 {
     checked
     {
         packet.AddInt8((byte)updateType);
         packet.AddPackGUID(updateObject.GUID);
         if (updateType == ObjectUpdateType.UPDATETYPE_CREATE_OBJECT)
         {
             if (WorldServiceLocator._WorldServer.ITEMDatabase[updateObject.ItemEntry].ContainerSlots > 0)
             {
                 packet.AddInt8(2);
             }
             else
             {
                 packet.AddInt8(1);
             }
             packet.AddInt8(24);
             packet.AddUInt64(updateObject.GUID);
         }
         if (updateType is ObjectUpdateType.UPDATETYPE_CREATE_OBJECT or ObjectUpdateType.UPDATETYPE_VALUES)
         {
             var updateCount = 0;
             var num         = UpdateMask.Count - 1;
             for (var j = 0; j <= num; j++)
             {
                 if (UpdateMask.Get(j))
                 {
                     updateCount = j;
                 }
             }
             packet.AddInt8((byte)(checked (updateCount + 32) / 32));
             packet.AddBitArray(UpdateMask, checked ((byte)(checked (updateCount + 32) / 32)) * 4);
             var num2 = UpdateMask.Count - 1;
             for (var i = 0; i <= num2; i++)
             {
                 if (UpdateMask.Get(i))
                 {
                     if (UpdateData[i] is uint)
                     {
                         packet.AddUInt32(Conversions.ToUInteger(UpdateData[i]));
                     }
                     else if (UpdateData[i] is float)
                     {
                         packet.AddSingle(Conversions.ToSingle(UpdateData[i]));
                     }
                     else
                     {
                         packet.AddInt32(Conversions.ToInteger(UpdateData[i]));
                     }
                 }
             }
             UpdateMask.SetAll(value: false);
         }
         if (packet is UpdatePacketClass @class)
         {
             @class.UpdatesCount++;
         }
     }
 }
Пример #4
0
        public void On_MSG_MINIMAP_PING(PacketClass packet, ClientClass client)
        {
            packet.GetInt16();
            var x = packet.GetFloat();
            var y = packet.GetFloat();

            _clusterServiceLocator.WorldCluster.Log.WriteLine(LogType.DEBUG, "[{0}:{1}] MSG_MINIMAP_PING [{2}:{3}]", client.IP, client.Port, x, y);
            if (client.Character.IsInGroup)
            {
                var response = new PacketClass(Opcodes.MSG_MINIMAP_PING);
                response.AddUInt64(client.Character.Guid);
                response.AddSingle(x);
                response.AddSingle(y);
                client.Character.Group.Broadcast(response);
                response.Dispose();
            }
        }
Пример #5
0
        public void SendGuildRoster(WcHandlerCharacter.CharacterObject objCharacter)
        {
            if (!objCharacter.IsInGuild)
            {
                return;
            }

            // DONE: Count the ranks
            byte guildRanksCount = 0;

            for (var i = 0; i <= 9; i++)
            {
                if (!string.IsNullOrEmpty(objCharacter.Guild.Ranks[i]))
                {
                    guildRanksCount = (byte)(guildRanksCount + 1);
                }
            }

            // DONE: Count the members
            var members = new DataTable();

            _clusterServiceLocator.WorldCluster.GetCharacterDatabase().Query("SELECT char_online, char_guid, char_name, char_class, char_level, char_zone_id, char_logouttime, char_guildRank, char_guildPNote, char_guildOffNote FROM characters WHERE char_guildId = " + objCharacter.Guild.Id + ";", ref members);
            var response = new PacketClass(Opcodes.SMSG_GUILD_ROSTER);

            response.AddInt32(members.Rows.Count);
            response.AddString(objCharacter.Guild.Motd);
            response.AddString(objCharacter.Guild.Info);
            response.AddInt32(guildRanksCount);
            for (var i = 0; i <= 9; i++)
            {
                if (!string.IsNullOrEmpty(objCharacter.Guild.Ranks[i]))
                {
                    response.AddUInt32(objCharacter.Guild.RankRights[i]);
                }
            }

            var officer = objCharacter.IsGuildRightSet(GuildRankRights.GR_RIGHT_VIEWOFFNOTE);

            for (int i = 0, loopTo = members.Rows.Count - 1; i <= loopTo; i++)
            {
                if (members.Rows[i].As <byte>("char_online") == 1)
                {
                    response.AddUInt64(members.Rows[i].As <ulong>("char_guid"));
                    response.AddInt8(1);                         // OnlineFlag
                    response.AddString(members.Rows[i].As <string>("char_name"));
                    response.AddInt32(members.Rows[i].As <int>("char_guildRank"));
                    response.AddInt8(members.Rows[i].As <byte>("char_level"));
                    response.AddInt8(members.Rows[i].As <byte>("char_class"));
                    response.AddInt32(members.Rows[i].As <int>("char_zone_id"));
                    response.AddString(members.Rows[i].As <string>("char_guildPNote"));
                    if (officer)
                    {
                        response.AddString(members.Rows[i].As <string>("char_guildOffNote"));
                    }
                    else
                    {
                        response.AddInt8(0);
                    }
                }
                else
                {
                    response.AddUInt64(members.Rows[i].As <ulong>("char_guid"));
                    response.AddInt8(0);                         // OfflineFlag
                    response.AddString(members.Rows[i].As <string>("char_name"));
                    response.AddInt32(members.Rows[i].As <int>("char_guildRank"));
                    response.AddInt8(members.Rows[i].As <byte>("char_level"));
                    response.AddInt8(members.Rows[i].As <byte>("char_class"));
                    response.AddInt32(members.Rows[i].As <int>("char_zone_id"));
                    // 0 = < 1 hour / 0.1 = 2.4 hours / 1 = 24 hours (1 day)
                    // (Time logged out / 86400) = Days offline
                    var daysOffline = (float)((_clusterServiceLocator.Functions.GetTimestamp(DateAndTime.Now) - members.Rows[i].As <uint>("char_logouttime")) / (double)DateInterval.Day);
                    response.AddSingle(daysOffline); // Days offline
                    response.AddString(members.Rows[i].As <string>("char_guildPNote"));
                    if (officer)
                    {
                        response.AddString(members.Rows[i].As <string>("char_guildOffNote"));
                    }
                    else
                    {
                        response.AddInt8(0);
                    }
                }
            }

            objCharacter.Client.Send(response);
            response.Dispose();
        }
Пример #6
0
        public void On_CMSG_CHAR_ENUM(PacketClass packet, ClientClass client)
        {
            _clusterServiceLocator.WorldCluster.Log.WriteLine(LogType.DEBUG, "[{0}:{1}] CMSG_CHAR_ENUM", client.IP, client.Port);

            // DONE: Query _WorldCluster.CHARACTERs DB
            var response   = new PacketClass(Opcodes.SMSG_CHAR_ENUM);
            var mySqlQuery = new DataTable();
            int accountId;

            try
            {
                _clusterServiceLocator.WorldCluster.GetAccountDatabase().Query(string.Format("SELECT id FROM account WHERE username = '******';", client.Account), ref mySqlQuery);
                accountId = mySqlQuery.Rows[0].As <int>("id");
                mySqlQuery.Clear();
                _clusterServiceLocator.WorldCluster.GetCharacterDatabase().Query(string.Format("SELECT * FROM characters WHERE account_id = '{0}' ORDER BY char_guid;", accountId), ref mySqlQuery);

                // DONE: Make The Packet
                response.AddInt8((byte)mySqlQuery.Rows.Count);
                for (int i = 0, loopTo = mySqlQuery.Rows.Count - 1; i <= loopTo; i++)
                {
                    var dead           = false;
                    var deadMySqlQuery = new DataTable();
                    _clusterServiceLocator.WorldCluster.GetCharacterDatabase().Query(string.Format("SELECT COUNT(*) FROM corpse WHERE player = {0};", mySqlQuery.Rows[i]["char_guid"]), ref deadMySqlQuery);
                    if (deadMySqlQuery.Rows[0].As <int>(0) > 0)
                    {
                        dead = true;
                    }
                    var petQuery = new DataTable();
                    _clusterServiceLocator.WorldCluster.GetCharacterDatabase().Query(string.Format("SELECT modelid, level, entry FROM character_pet WHERE owner = '{0}';", mySqlQuery.Rows[i]["char_guid"]), ref petQuery);
                    response.AddInt64(mySqlQuery.Rows[i].As <long>("char_guid"));
                    response.AddString(mySqlQuery.Rows[i].As <string>("char_name"));
                    response.AddInt8(mySqlQuery.Rows[i].As <byte>("char_race"));
                    response.AddInt8(mySqlQuery.Rows[i].As <byte>("char_class"));
                    response.AddInt8(mySqlQuery.Rows[i].As <byte>("char_gender"));
                    response.AddInt8(mySqlQuery.Rows[i].As <byte>("char_skin"));
                    response.AddInt8(mySqlQuery.Rows[i].As <byte>("char_face"));
                    response.AddInt8(mySqlQuery.Rows[i].As <byte>("char_hairStyle"));
                    response.AddInt8(mySqlQuery.Rows[i].As <byte>("char_hairColor"));
                    response.AddInt8(mySqlQuery.Rows[i].As <byte>("char_facialHair"));
                    response.AddInt8(mySqlQuery.Rows[i].As <byte>("char_level"));
                    response.AddInt32(mySqlQuery.Rows[i].As <int>("char_zone_id"));
                    response.AddInt32(mySqlQuery.Rows[i].As <int>("char_map_id"));
                    response.AddSingle(mySqlQuery.Rows[i].As <float>("char_positionX"));
                    response.AddSingle(mySqlQuery.Rows[i].As <float>("char_positionY"));
                    response.AddSingle(mySqlQuery.Rows[i].As <float>("char_positionZ"));
                    response.AddInt32(mySqlQuery.Rows[i].As <int>("char_guildId"));
                    var playerState       = (uint)CharacterFlagState.CHARACTER_FLAG_NONE;
                    var forceRestrictions = mySqlQuery.Rows[i].As <uint>("force_restrictions");
                    if ((forceRestrictions & (uint)ForceRestrictionFlags.RESTRICT_TRANSFER) != 0)
                    {
                        playerState += (uint)CharacterFlagState.CHARACTER_FLAG_LOCKED_FOR_TRANSFER;
                    }

                    if ((forceRestrictions & (uint)ForceRestrictionFlags.RESTRICT_BILLING) != 0)
                    {
                        playerState += (uint)CharacterFlagState.CHARACTER_FLAG_LOCKED_BY_BILLING;
                    }

                    if ((forceRestrictions & (uint)ForceRestrictionFlags.RESTRICT_RENAME) != 0)
                    {
                        playerState += (uint)CharacterFlagState.CHARACTER_FLAG_RENAME;
                    }

                    if (dead)
                    {
                        playerState += (uint)CharacterFlagState.CHARACTER_FLAG_GHOST;
                    }

                    response.AddUInt32(playerState);
                    response.AddInt8(mySqlQuery.Rows[i].As <byte>("char_restState"));
                    var petModel  = 0;
                    var petLevel  = 0;
                    var petFamily = 0;
                    if (petQuery.Rows.Count > 0)
                    {
                        petModel = petQuery.Rows[0].As <int>("modelid");
                        petLevel = petQuery.Rows[0].As <int>("level");
                        var petFamilyQuery = new DataTable();
                        _clusterServiceLocator.WorldCluster.GetWorldDatabase().Query(string.Format("SELECT family FROM creature_template WHERE entry = '{0}'", petQuery.Rows[0]["entry"]), ref petFamilyQuery);
                        petFamily = petFamilyQuery.Rows[0].As <int>("family");
                    }

                    response.AddInt32(petModel);
                    response.AddInt32(petLevel);
                    response.AddInt32(petFamily);

                    // DONE: Get items
                    var guid            = mySqlQuery.Rows[i].As <long>("char_guid");
                    var itemsMySqlQuery = new DataTable();
                    var characterDb     = _clusterServiceLocator.WorldCluster.GetCharacterDatabase().SQLDBName;
                    var worldDb         = _clusterServiceLocator.WorldCluster.GetWorldDatabase().SQLDBName;
                    _clusterServiceLocator.WorldCluster.GetCharacterDatabase().Query(string.Format("SELECT item_slot, displayid, inventorytype FROM " + characterDb + ".characters_inventory, " + worldDb + ".item_template WHERE item_bag = {0} AND item_slot <> 255 AND entry = item_id  ORDER BY item_slot;", guid), ref itemsMySqlQuery);
                    var e = itemsMySqlQuery.Rows.GetEnumerator();
                    e.Reset();
                    e.MoveNext();
                    var row = (DataRow)e.Current;

                    // DONE: Add model info
                    for (byte slot = 0, loopTo1 = (byte)EquipmentSlots.EQUIPMENT_SLOT_END; slot <= loopTo1; slot++) // - 1
                    {
                        if (row is null || row.As <int>("item_slot") != slot)
                        {
                            // No equiped item in this slot
                            response.AddInt32(0); // Item Model
                            response.AddInt8(0);  // Item Slot
                        }
                        else
                        {
                            // DONE: Do not show helmet or cloak
                            if (((forceRestrictions & (uint)ForceRestrictionFlags.RESTRICT_HIDECLOAK) != 0) && (EquipmentSlots)row.As <byte>("item_slot") == EquipmentSlots.EQUIPMENT_SLOT_BACK || ((forceRestrictions & (uint)ForceRestrictionFlags.RESTRICT_HIDEHELM) != 0) && (EquipmentSlots)row.As <byte>("item_slot") == EquipmentSlots.EQUIPMENT_SLOT_HEAD)
                            {
                                response.AddInt32(0); // Item Model
                                response.AddInt8(0);  // Item Slot
                            }
                            else
                            {
                                response.AddInt32(row.As <int>("displayid")); // Item Model
                                response.AddInt8(row.As <byte>("inventorytype"));
                            }                                                 // Item Slot

                            e.MoveNext();
                            row = (DataRow)e.Current;
                        }
                    }
Пример #7
0
 public void AddToPacket(ref PacketClass packet, ObjectUpdateType updateType, ref WS_Creatures.CreatureObject updateObject)
 {
     checked
     {
         packet.AddInt8((byte)updateType);
         packet.AddPackGUID(updateObject.GUID);
         if (updateType == ObjectUpdateType.UPDATETYPE_CREATE_OBJECT)
         {
             packet.AddInt8(3);
         }
         if (updateType is ObjectUpdateType.UPDATETYPE_CREATE_OBJECT or ObjectUpdateType.UPDATETYPE_MOVEMENT)
         {
             packet.AddInt8(112);
             packet.AddInt32(8388608);
             packet.AddInt32(WorldServiceLocator._WS_Network.MsTime());
             packet.AddSingle(updateObject.positionX);
             packet.AddSingle(updateObject.positionY);
             packet.AddSingle(updateObject.positionZ);
             packet.AddSingle(updateObject.orientation);
             packet.AddSingle(0f);
             packet.AddSingle(WorldServiceLocator._WorldServer.CREATURESDatabase[updateObject.ID].WalkSpeed);
             packet.AddSingle(WorldServiceLocator._WorldServer.CREATURESDatabase[updateObject.ID].RunSpeed);
             packet.AddSingle(WorldServiceLocator._Global_Constants.UNIT_NORMAL_SWIM_BACK_SPEED);
             packet.AddSingle(WorldServiceLocator._Global_Constants.UNIT_NORMAL_SWIM_SPEED);
             packet.AddSingle(WorldServiceLocator._Global_Constants.UNIT_NORMAL_WALK_BACK_SPEED);
             packet.AddSingle(WorldServiceLocator._Global_Constants.UNIT_NORMAL_TURN_RATE);
             packet.AddUInt32(1u);
         }
         if (updateType is ObjectUpdateType.UPDATETYPE_CREATE_OBJECT or ObjectUpdateType.UPDATETYPE_VALUES)
         {
             var updateCount = 0;
             var num         = UpdateMask.Count - 1;
             for (var i = 0; i <= num; i++)
             {
                 if (UpdateMask.Get(i))
                 {
                     updateCount = i;
                 }
             }
             packet.AddInt8((byte)(checked (updateCount + 32) / 32));
             packet.AddBitArray(UpdateMask, checked ((byte)(checked (updateCount + 32) / 32)) * 4);
             var num2 = UpdateMask.Count - 1;
             for (var j = 0; j <= num2; j++)
             {
                 if (UpdateMask.Get(j))
                 {
                     if (UpdateData[j] is uint)
                     {
                         packet.AddUInt32(Conversions.ToUInteger(UpdateData[j]));
                     }
                     else if (UpdateData[j] is float)
                     {
                         packet.AddSingle(Conversions.ToSingle(UpdateData[j]));
                     }
                     else
                     {
                         packet.AddInt32(Conversions.ToInteger(UpdateData[j]));
                     }
                 }
             }
             UpdateMask.SetAll(value: false);
         }
         if (packet is UpdatePacketClass @class)
         {
             @class.UpdatesCount++;
         }
     }
 }
Пример #8
0
 public void AddToPacket(ref PacketClass packet, ObjectUpdateType updateType, ref WS_PlayerData.CharacterObject updateObject)
 {
     packet.AddInt8(checked ((byte)updateType));
     packet.AddPackGUID(updateObject.GUID);
     if (updateType is ObjectUpdateType.UPDATETYPE_CREATE_OBJECT or ObjectUpdateType.UPDATETYPE_CREATE_OBJECT_SELF)
     {
         packet.AddInt8(4);
     }
     if (updateType is ObjectUpdateType.UPDATETYPE_CREATE_OBJECT or ObjectUpdateType.UPDATETYPE_CREATE_OBJECT_SELF or ObjectUpdateType.UPDATETYPE_MOVEMENT)
     {
         var flags2 = updateObject.charMovementFlags & 0xFF;
         if (updateObject.OnTransport != null)
         {
             flags2 |= 0x2000000;
         }
         packet.AddInt8(112);
         packet.AddInt32(flags2);
         packet.AddInt32(WorldServiceLocator._WS_Network.MsTime());
         packet.AddSingle(updateObject.positionX);
         packet.AddSingle(updateObject.positionY);
         packet.AddSingle(updateObject.positionZ);
         packet.AddSingle(updateObject.orientation);
         if (((uint)flags2 & 0x2000000u) != 0)
         {
             packet.AddUInt64(updateObject.OnTransport.GUID);
             packet.AddSingle(updateObject.transportX);
             packet.AddSingle(updateObject.transportY);
             packet.AddSingle(updateObject.transportZ);
             packet.AddSingle(updateObject.orientation);
         }
         packet.AddInt32(0);
         packet.AddSingle(updateObject.WalkSpeed);
         packet.AddSingle(updateObject.RunSpeed);
         packet.AddSingle(updateObject.RunBackSpeed);
         packet.AddSingle(updateObject.SwimSpeed);
         packet.AddSingle(updateObject.SwimBackSpeed);
         packet.AddSingle(updateObject.TurnRate);
         packet.AddUInt32(WorldServiceLocator._CommonGlobalFunctions.GuidLow(updateObject.GUID));
     }
     checked
     {
         if (updateType is ObjectUpdateType.UPDATETYPE_CREATE_OBJECT or ObjectUpdateType.UPDATETYPE_VALUES or ObjectUpdateType.UPDATETYPE_CREATE_OBJECT_SELF)
         {
             var updateCount = 0;
             var num         = UpdateMask.Count - 1;
             for (var i = 0; i <= num; i++)
             {
                 if (UpdateMask.Get(i))
                 {
                     updateCount = i;
                 }
             }
             packet.AddInt8((byte)(checked (updateCount + 32) / 32));
             packet.AddBitArray(UpdateMask, checked ((byte)(checked (updateCount + 32) / 32)) * 4);
             var num2 = UpdateMask.Count - 1;
             for (var j = 0; j <= num2; j++)
             {
                 if (UpdateMask.Get(j))
                 {
                     if (UpdateData[j] is uint)
                     {
                         packet.AddUInt32(Conversions.ToUInteger(UpdateData[j]));
                     }
                     else if (UpdateData[j] is float)
                     {
                         packet.AddSingle(Conversions.ToSingle(UpdateData[j]));
                     }
                     else
                     {
                         packet.AddInt32(Conversions.ToInteger(UpdateData[j]));
                     }
                 }
             }
             UpdateMask.SetAll(value: false);
         }
         if (packet is UpdatePacketClass @class)
         {
             @class.UpdatesCount++;
         }
     }
 }
Пример #9
0
 public void AddToPacket(ref PacketClass packet, ObjectUpdateType updateType, ref WS_GameObjects.GameObjectObject updateObject)
 {
     checked
     {
         packet.AddInt8((byte)updateType);
         packet.AddPackGUID(updateObject.GUID);
         switch (updateObject.Type)
         {
         case GameObjectType.GAMEOBJECT_TYPE_TRAP:
         case GameObjectType.GAMEOBJECT_TYPE_DUEL_ARBITER:
         case GameObjectType.GAMEOBJECT_TYPE_FLAGSTAND:
         case GameObjectType.GAMEOBJECT_TYPE_FLAGDROP:
             updateType = ObjectUpdateType.UPDATETYPE_CREATE_OBJECT_SELF;
             break;
         }
         if (updateType == ObjectUpdateType.UPDATETYPE_CREATE_OBJECT || updateType == ObjectUpdateType.UPDATETYPE_CREATE_OBJECT_SELF)
         {
             packet.AddInt8(5);
             if (updateObject.Type == GameObjectType.GAMEOBJECT_TYPE_TRANSPORT || updateObject.Type == GameObjectType.GAMEOBJECT_TYPE_MO_TRANSPORT)
             {
                 packet.AddInt8(82);
             }
             else
             {
                 packet.AddInt8(80);
             }
             if (updateObject.Type == GameObjectType.GAMEOBJECT_TYPE_MO_TRANSPORT)
             {
                 packet.AddSingle(0f);
                 packet.AddSingle(0f);
                 packet.AddSingle(0f);
                 packet.AddSingle(updateObject.orientation);
             }
             else
             {
                 packet.AddSingle(updateObject.positionX);
                 packet.AddSingle(updateObject.positionY);
                 packet.AddSingle(updateObject.positionZ);
                 packet.AddSingle(updateObject.orientation);
             }
             packet.AddUInt32(WorldServiceLocator._CommonGlobalFunctions.GuidHigh(updateObject.GUID));
             if (updateObject.Type == GameObjectType.GAMEOBJECT_TYPE_TRANSPORT || updateObject.Type == GameObjectType.GAMEOBJECT_TYPE_MO_TRANSPORT)
             {
                 packet.AddInt32(WorldServiceLocator._WS_Network.MsTime());
             }
         }
         if (updateType == ObjectUpdateType.UPDATETYPE_CREATE_OBJECT || updateType == ObjectUpdateType.UPDATETYPE_CREATE_OBJECT_SELF || updateType == ObjectUpdateType.UPDATETYPE_VALUES)
         {
             int updateCount = 0;
             int num         = UpdateMask.Count - 1;
             for (int i = 0; i <= num; i++)
             {
                 if (UpdateMask.Get(i))
                 {
                     updateCount = i;
                 }
             }
             packet.AddInt8((byte)(checked (updateCount + 32) / 32));
             packet.AddBitArray(UpdateMask, checked ((byte)(checked (updateCount + 32) / 32)) * 4);
             int num2 = UpdateMask.Count - 1;
             for (int j = 0; j <= num2; j++)
             {
                 if (UpdateMask.Get(j))
                 {
                     if (UpdateData[j] is uint)
                     {
                         packet.AddUInt32(Conversions.ToUInteger(UpdateData[j]));
                     }
                     else if (UpdateData[j] is float)
                     {
                         packet.AddSingle(Conversions.ToSingle(UpdateData[j]));
                     }
                     else
                     {
                         packet.AddInt32(Conversions.ToInteger(UpdateData[j]));
                     }
                 }
             }
             UpdateMask.SetAll(value: false);
         }
         if (packet is UpdatePacketClass @class)
         {
             @class.UpdatesCount++;
         }
     }
 }