public void AddToPacket(ref PacketClass packet, ObjectUpdateType updateType, ref ItemObject updateObject) { checked { packet.AddInt8((byte)updateType); packet.AddPackGUID(updateObject.GUID); if (updateType == ObjectUpdateType.UPDATETYPE_CREATE_OBJECT) { if (WorldServiceLocator._WorldServer.ITEMDatabase[updateObject.ItemEntry].ContainerSlots > 0) { packet.AddInt8(2); } else { packet.AddInt8(1); } packet.AddInt8(24); packet.AddUInt64(updateObject.GUID); } if (updateType is ObjectUpdateType.UPDATETYPE_CREATE_OBJECT or ObjectUpdateType.UPDATETYPE_VALUES) { var updateCount = 0; var num = UpdateMask.Count - 1; for (var j = 0; j <= num; j++) { if (UpdateMask.Get(j)) { updateCount = j; } } packet.AddInt8((byte)(checked (updateCount + 32) / 32)); packet.AddBitArray(UpdateMask, checked ((byte)(checked (updateCount + 32) / 32)) * 4); var num2 = UpdateMask.Count - 1; for (var i = 0; i <= num2; i++) { if (UpdateMask.Get(i)) { if (UpdateData[i] is uint) { packet.AddUInt32(Conversions.ToUInteger(UpdateData[i])); } else if (UpdateData[i] is float) { packet.AddSingle(Conversions.ToSingle(UpdateData[i])); } else { packet.AddInt32(Conversions.ToInteger(UpdateData[i])); } } } UpdateMask.SetAll(value: false); } if (packet is UpdatePacketClass @class) { @class.UpdatesCount++; } } }
public void AddToPacket(ref PacketClass packet, ObjectUpdateType updateType, ref WS_Corpses.CorpseObject updateObject) { checked { packet.AddInt8((byte)updateType); packet.AddPackGUID(updateObject.GUID); if (updateType == ObjectUpdateType.UPDATETYPE_CREATE_OBJECT) { packet.AddInt8(7); packet.AddInt8(88); packet.AddSingle(updateObject.positionX); packet.AddSingle(updateObject.positionY); packet.AddSingle(updateObject.positionZ); packet.AddSingle(updateObject.orientation); packet.AddUInt64(updateObject.GUID); } if (updateType == ObjectUpdateType.UPDATETYPE_CREATE_OBJECT || updateType == ObjectUpdateType.UPDATETYPE_VALUES) { int updateCount = 0; int num = UpdateMask.Count - 1; for (int j = 0; j <= num; j++) { if (UpdateMask.Get(j)) { updateCount = j; } } packet.AddInt8((byte)(checked (updateCount + 32) / 32)); packet.AddBitArray(UpdateMask, checked ((byte)(checked (updateCount + 32) / 32)) * 4); int num2 = UpdateMask.Count - 1; for (int i = 0; i <= num2; i++) { if (UpdateMask.Get(i)) { if (UpdateData[i] is uint) { packet.AddUInt32(Conversions.ToUInteger(UpdateData[i])); } else if (UpdateData[i] is float) { packet.AddSingle(Conversions.ToSingle(UpdateData[i])); } else { packet.AddInt32(Conversions.ToInteger(UpdateData[i])); } } } UpdateMask.SetAll(value: false); } if (packet is UpdatePacketClass @class) { @class.UpdatesCount++; } } }
public void AddToPacket(ref PacketClass packet, ObjectUpdateType updateType, ref WS_GameObjects.GameObject updateObject) { checked { packet.AddInt8((byte)updateType); packet.AddPackGUID(updateObject.GUID); switch (updateObject.Type) { case GameObjectType.GAMEOBJECT_TYPE_TRAP: case GameObjectType.GAMEOBJECT_TYPE_DUEL_ARBITER: case GameObjectType.GAMEOBJECT_TYPE_FLAGSTAND: case GameObjectType.GAMEOBJECT_TYPE_FLAGDROP: updateType = ObjectUpdateType.UPDATETYPE_CREATE_OBJECT_SELF; break; } if (updateType is ObjectUpdateType.UPDATETYPE_CREATE_OBJECT or ObjectUpdateType.UPDATETYPE_CREATE_OBJECT_SELF) { packet.AddInt8(5); if (updateObject.Type is GameObjectType.GAMEOBJECT_TYPE_TRANSPORT or GameObjectType.GAMEOBJECT_TYPE_MO_TRANSPORT) { packet.AddInt8(82); }
public void AddToPacket(ref PacketClass packet, ObjectUpdateType updateType, ref WS_Creatures.CreatureObject updateObject) { checked { packet.AddInt8((byte)updateType); packet.AddPackGUID(updateObject.GUID); if (updateType == ObjectUpdateType.UPDATETYPE_CREATE_OBJECT) { packet.AddInt8(3); } if (updateType is ObjectUpdateType.UPDATETYPE_CREATE_OBJECT or ObjectUpdateType.UPDATETYPE_MOVEMENT) { packet.AddInt8(112); packet.AddInt32(8388608); packet.AddInt32(WorldServiceLocator._WS_Network.MsTime()); packet.AddSingle(updateObject.positionX); packet.AddSingle(updateObject.positionY); packet.AddSingle(updateObject.positionZ); packet.AddSingle(updateObject.orientation); packet.AddSingle(0f); packet.AddSingle(WorldServiceLocator._WorldServer.CREATURESDatabase[updateObject.ID].WalkSpeed); packet.AddSingle(WorldServiceLocator._WorldServer.CREATURESDatabase[updateObject.ID].RunSpeed); packet.AddSingle(WorldServiceLocator._Global_Constants.UNIT_NORMAL_SWIM_BACK_SPEED); packet.AddSingle(WorldServiceLocator._Global_Constants.UNIT_NORMAL_SWIM_SPEED); packet.AddSingle(WorldServiceLocator._Global_Constants.UNIT_NORMAL_WALK_BACK_SPEED); packet.AddSingle(WorldServiceLocator._Global_Constants.UNIT_NORMAL_TURN_RATE); packet.AddUInt32(1u); } if (updateType is ObjectUpdateType.UPDATETYPE_CREATE_OBJECT or ObjectUpdateType.UPDATETYPE_VALUES) { var updateCount = 0; var num = UpdateMask.Count - 1; for (var i = 0; i <= num; i++) { if (UpdateMask.Get(i)) { updateCount = i; } } packet.AddInt8((byte)(checked (updateCount + 32) / 32)); packet.AddBitArray(UpdateMask, checked ((byte)(checked (updateCount + 32) / 32)) * 4); var num2 = UpdateMask.Count - 1; for (var j = 0; j <= num2; j++) { if (UpdateMask.Get(j)) { if (UpdateData[j] is uint) { packet.AddUInt32(Conversions.ToUInteger(UpdateData[j])); } else if (UpdateData[j] is float) { packet.AddSingle(Conversions.ToSingle(UpdateData[j])); } else { packet.AddInt32(Conversions.ToInteger(UpdateData[j])); } } } UpdateMask.SetAll(value: false); } if (packet is UpdatePacketClass @class) { @class.UpdatesCount++; } } }
public void AddToPacket(ref PacketClass packet, ObjectUpdateType updateType, ref WS_PlayerData.CharacterObject updateObject) { packet.AddInt8(checked ((byte)updateType)); packet.AddPackGUID(updateObject.GUID); if (updateType is ObjectUpdateType.UPDATETYPE_CREATE_OBJECT or ObjectUpdateType.UPDATETYPE_CREATE_OBJECT_SELF) { packet.AddInt8(4); } if (updateType is ObjectUpdateType.UPDATETYPE_CREATE_OBJECT or ObjectUpdateType.UPDATETYPE_CREATE_OBJECT_SELF or ObjectUpdateType.UPDATETYPE_MOVEMENT) { var flags2 = updateObject.charMovementFlags & 0xFF; if (updateObject.OnTransport != null) { flags2 |= 0x2000000; } packet.AddInt8(112); packet.AddInt32(flags2); packet.AddInt32(WorldServiceLocator._WS_Network.MsTime()); packet.AddSingle(updateObject.positionX); packet.AddSingle(updateObject.positionY); packet.AddSingle(updateObject.positionZ); packet.AddSingle(updateObject.orientation); if (((uint)flags2 & 0x2000000u) != 0) { packet.AddUInt64(updateObject.OnTransport.GUID); packet.AddSingle(updateObject.transportX); packet.AddSingle(updateObject.transportY); packet.AddSingle(updateObject.transportZ); packet.AddSingle(updateObject.orientation); } packet.AddInt32(0); packet.AddSingle(updateObject.WalkSpeed); packet.AddSingle(updateObject.RunSpeed); packet.AddSingle(updateObject.RunBackSpeed); packet.AddSingle(updateObject.SwimSpeed); packet.AddSingle(updateObject.SwimBackSpeed); packet.AddSingle(updateObject.TurnRate); packet.AddUInt32(WorldServiceLocator._CommonGlobalFunctions.GuidLow(updateObject.GUID)); } checked { if (updateType is ObjectUpdateType.UPDATETYPE_CREATE_OBJECT or ObjectUpdateType.UPDATETYPE_VALUES or ObjectUpdateType.UPDATETYPE_CREATE_OBJECT_SELF) { var updateCount = 0; var num = UpdateMask.Count - 1; for (var i = 0; i <= num; i++) { if (UpdateMask.Get(i)) { updateCount = i; } } packet.AddInt8((byte)(checked (updateCount + 32) / 32)); packet.AddBitArray(UpdateMask, checked ((byte)(checked (updateCount + 32) / 32)) * 4); var num2 = UpdateMask.Count - 1; for (var j = 0; j <= num2; j++) { if (UpdateMask.Get(j)) { if (UpdateData[j] is uint) { packet.AddUInt32(Conversions.ToUInteger(UpdateData[j])); } else if (UpdateData[j] is float) { packet.AddSingle(Conversions.ToSingle(UpdateData[j])); } else { packet.AddInt32(Conversions.ToInteger(UpdateData[j])); } } } UpdateMask.SetAll(value: false); } if (packet is UpdatePacketClass @class) { @class.UpdatesCount++; } } }
public void AddToPacket(ref PacketClass packet, ObjectUpdateType updateType, ref WS_GameObjects.GameObjectObject updateObject) { checked { packet.AddInt8((byte)updateType); packet.AddPackGUID(updateObject.GUID); switch (updateObject.Type) { case GameObjectType.GAMEOBJECT_TYPE_TRAP: case GameObjectType.GAMEOBJECT_TYPE_DUEL_ARBITER: case GameObjectType.GAMEOBJECT_TYPE_FLAGSTAND: case GameObjectType.GAMEOBJECT_TYPE_FLAGDROP: updateType = ObjectUpdateType.UPDATETYPE_CREATE_OBJECT_SELF; break; } if (updateType == ObjectUpdateType.UPDATETYPE_CREATE_OBJECT || updateType == ObjectUpdateType.UPDATETYPE_CREATE_OBJECT_SELF) { packet.AddInt8(5); if (updateObject.Type == GameObjectType.GAMEOBJECT_TYPE_TRANSPORT || updateObject.Type == GameObjectType.GAMEOBJECT_TYPE_MO_TRANSPORT) { packet.AddInt8(82); } else { packet.AddInt8(80); } if (updateObject.Type == GameObjectType.GAMEOBJECT_TYPE_MO_TRANSPORT) { packet.AddSingle(0f); packet.AddSingle(0f); packet.AddSingle(0f); packet.AddSingle(updateObject.orientation); } else { packet.AddSingle(updateObject.positionX); packet.AddSingle(updateObject.positionY); packet.AddSingle(updateObject.positionZ); packet.AddSingle(updateObject.orientation); } packet.AddUInt32(WorldServiceLocator._CommonGlobalFunctions.GuidHigh(updateObject.GUID)); if (updateObject.Type == GameObjectType.GAMEOBJECT_TYPE_TRANSPORT || updateObject.Type == GameObjectType.GAMEOBJECT_TYPE_MO_TRANSPORT) { packet.AddInt32(WorldServiceLocator._WS_Network.MsTime()); } } if (updateType == ObjectUpdateType.UPDATETYPE_CREATE_OBJECT || updateType == ObjectUpdateType.UPDATETYPE_CREATE_OBJECT_SELF || updateType == ObjectUpdateType.UPDATETYPE_VALUES) { int updateCount = 0; int num = UpdateMask.Count - 1; for (int i = 0; i <= num; i++) { if (UpdateMask.Get(i)) { updateCount = i; } } packet.AddInt8((byte)(checked (updateCount + 32) / 32)); packet.AddBitArray(UpdateMask, checked ((byte)(checked (updateCount + 32) / 32)) * 4); int num2 = UpdateMask.Count - 1; for (int j = 0; j <= num2; j++) { if (UpdateMask.Get(j)) { if (UpdateData[j] is uint) { packet.AddUInt32(Conversions.ToUInteger(UpdateData[j])); } else if (UpdateData[j] is float) { packet.AddSingle(Conversions.ToSingle(UpdateData[j])); } else { packet.AddInt32(Conversions.ToInteger(UpdateData[j])); } } } UpdateMask.SetAll(value: false); } if (packet is UpdatePacketClass @class) { @class.UpdatesCount++; } } }