Пример #1
0
    private void OnTriggerEnter(Collider other)
    {
        Debug.Log("Hit: " + other.transform.name);

        if (other.tag == "Player")
        {
            Destroy(this.gameObject);
            PLayer p = other.transform.GetComponent <PLayer>();
            if (p != null)
            {
                p.Damage();
            }
        }
        if (other.tag == "Laser")
        {
            Destroy(other.gameObject);
            Destroy(this.gameObject);
        }
    }