private void OnTriggerEnter(Collider other) { Debug.Log("Hit: " + other.transform.name); if (other.tag == "Player") { Destroy(this.gameObject); PLayer p = other.transform.GetComponent <PLayer>(); if (p != null) { p.Damage(); } } if (other.tag == "Laser") { Destroy(other.gameObject); Destroy(this.gameObject); } }