Пример #1
0
 void reviveAllPlayers()
 {
     player1.GetComponent <P1>().isSad = false;
     player2.GetComponent <P2>().isSad = false;
     player3.GetComponent <P3>().isSad = false;
     player4.GetComponent <P4>().isSad = false;
 }
Пример #2
0
    public void activation()
    {
        QnsCall();
        ReadEntries();
        LogGameItems();

        //Player two's turn
        if (x1 == false)
        {
            O1.GetComponent <CanvasGroup> ().blocksRaycasts = true;
            O1.SetActive(false);
            O2.GetComponent <CanvasGroup> ().blocksRaycasts = true;
            O2.SetActive(false);
            O3.GetComponent <CanvasGroup> ().blocksRaycasts = true;
            O3.SetActive(false);
            O4.GetComponent <CanvasGroup> ().blocksRaycasts = true;
            O4.SetActive(false);
            T1.SetActive(false);
            HideOptBox1();

            P1.SetActive(true);
            P2.SetActive(true);
            P3.SetActive(true);
            P4.SetActive(true);
            T2.SetActive(true);
            ShowOptBox2();
            tr2.resetClock2();

            optionTxt2();
            x1 = true;
        }

        //Player one's turn
        else
        {
            P1.GetComponent <CanvasGroup> ().blocksRaycasts = true;
            P1.SetActive(false);
            P2.GetComponent <CanvasGroup> ().blocksRaycasts = true;
            P2.SetActive(false);
            P3.GetComponent <CanvasGroup> ().blocksRaycasts = true;
            P3.SetActive(false);
            P4.GetComponent <CanvasGroup> ().blocksRaycasts = true;
            P4.SetActive(false);
            T2.SetActive(false);
            HideOptBox2();


            O1.SetActive(true);
            O2.SetActive(true);
            O3.SetActive(true);
            O4.SetActive(true);
            T1.SetActive(true);
            ShowOptBox1();
            tr1.resetClock1();

            optionTxt1();
            x1 = false;
        }
    }