Пример #1
0
        public override void ExecuteBuild()
        {
            // Parse the parameters
            string DepotPath = ParseParamValue("DepotPath");

            if (DepotPath == null)
            {
                throw new AutomationException("Missing -DepotPath=... parameter");
            }

            string OutputDir = ParseParamValue("OutputDir");

            if (OutputDir == null)
            {
                throw new AutomationException("Missing -OutputDir=... parameter");
            }

            // Create a temporary client to sync down the folder
            string ClientName = String.Format("{0}_{1}_SyncDepotPath_Temp", P4Env.User, Environment.MachineName);

            List <KeyValuePair <string, string> > RequiredView = new List <KeyValuePair <string, string> >();

            RequiredView.Add(new KeyValuePair <string, string>(DepotPath, "/..."));

            if (P4.DoesClientExist(ClientName))
            {
                P4.DeleteClient(ClientName);
            }

            P4ClientInfo Client = new P4ClientInfo();

            Client.Owner    = P4Env.User;
            Client.Host     = Environment.MachineName;
            Client.RootPath = OutputDir;
            Client.Name     = ClientName;
            Client.View     = RequiredView;
            Client.Stream   = null;
            Client.Options  = P4ClientOption.NoAllWrite | P4ClientOption.Clobber | P4ClientOption.NoCompress | P4ClientOption.Unlocked | P4ClientOption.NoModTime | P4ClientOption.RmDir;
            Client.LineEnd  = P4LineEnd.Local;
            P4.CreateClient(Client);

            // Sync the workspace, then delete the client
            try
            {
                P4Connection Perforce = new P4Connection(P4Env.User, ClientName);
                Perforce.Sync("-f //...");
            }
            finally
            {
                P4.DeleteClient(ClientName);
            }
        }
        public override void ExecuteBuild()
        {
            // Parse the target list
            string[] Targets = ParseParamValues("Target");
            if (Targets.Length == 0)
            {
                throw new AutomationException("No targets specified (eg. -Target=\"UE4Editor Win64 Development\")");
            }

            // Parse the archive path
            string ArchivePath = ParseParamValue("Archive");

            if (ArchivePath != null && (!ArchivePath.StartsWith("//") || ArchivePath.Sum(x => (x == '/')? 1 : 0) < 4))
            {
                throw new AutomationException("Archive path is not a valid depot filename");
            }

            // Prepare the build agenda
            UE4Build.BuildAgenda Agenda = new UE4Build.BuildAgenda();
            foreach (string Target in Targets)
            {
                string[] Tokens = Target.Split(new char[] { ' ' }, StringSplitOptions.RemoveEmptyEntries);

                UnrealTargetPlatform      Platform;
                UnrealTargetConfiguration Configuration;
                if (Tokens.Length < 3 || !Enum.TryParse(Tokens[1], true, out Platform) || !Enum.TryParse(Tokens[2], true, out Configuration))
                {
                    throw new AutomationException("Invalid target '{0}' - expected <TargetName> <Platform> <Configuration>");
                }

                Agenda.AddTarget(Tokens[0], Platform, Configuration, InAddArgs: String.Join(" ", Tokens.Skip(3)));
            }

            // Build everything
            UE4Build Builder = new UE4Build(this);

            Builder.Build(Agenda, InUpdateVersionFiles: ArchivePath != null);

            // Include the build products for UAT and UBT if required
            if (ParseParam("WithUAT"))
            {
                Builder.AddUATFilesToBuildProducts();
            }
            if (ParseParam("WithUBT"))
            {
                Builder.AddUBTFilesToBuildProducts();
            }

            // Archive the build products
            if (ArchivePath != null)
            {
                // Create an output folder
                string OutputFolder = Path.Combine(CommandUtils.CmdEnv.LocalRoot, "ArchiveForUGS");
                Directory.CreateDirectory(OutputFolder);

                // Create a temp folder for storing stripped PDB files
                string SymbolsFolder = Path.Combine(OutputFolder, "Symbols");
                Directory.CreateDirectory(SymbolsFolder);

                // Get the Windows toolchain
                Platform WindowsTargetPlatform = Platform.GetPlatform(UnrealTargetPlatform.Win64);

                // Figure out all the files for the archive
                string ZipFileName = Path.Combine(OutputFolder, "Archive.zip");
                using (Ionic.Zip.ZipFile Zip = new Ionic.Zip.ZipFile())
                {
                    Zip.UseZip64WhenSaving = Ionic.Zip.Zip64Option.Always;
                    foreach (string BuildProduct in Builder.BuildProductFiles)
                    {
                        if (!File.Exists(BuildProduct))
                        {
                            throw new AutomationException("Missing build product: {0}", BuildProduct);
                        }
                        if (BuildProduct.EndsWith(".pdb", StringComparison.InvariantCultureIgnoreCase))
                        {
                            string StrippedFileName = CommandUtils.MakeRerootedFilePath(BuildProduct, CommandUtils.CmdEnv.LocalRoot, SymbolsFolder);
                            Directory.CreateDirectory(Path.GetDirectoryName(StrippedFileName));
                            WindowsTargetPlatform.StripSymbols(new FileReference(BuildProduct), new FileReference(StrippedFileName));
                            Zip.AddFile(StrippedFileName, Path.GetDirectoryName(CommandUtils.StripBaseDirectory(StrippedFileName, SymbolsFolder)));
                        }
                        else
                        {
                            Zip.AddFile(BuildProduct, Path.GetDirectoryName(CommandUtils.StripBaseDirectory(BuildProduct, CommandUtils.CmdEnv.LocalRoot)));
                        }
                    }
                    // Create the zip file
                    Console.WriteLine("Writing {0}...", ZipFileName);
                    Zip.Save(ZipFileName);
                }

                // Submit it to Perforce if required
                if (CommandUtils.AllowSubmit)
                {
                    // Delete any existing clientspec for submitting
                    string ClientName = Environment.MachineName + "_BuildForUGS";

                    // Create a brand new one
                    P4ClientInfo Client = new P4ClientInfo();
                    Client.Owner    = CommandUtils.P4Env.User;
                    Client.Host     = Environment.MachineName;
                    Client.Stream   = ArchivePath.Substring(0, ArchivePath.IndexOf('/', ArchivePath.IndexOf('/', 2) + 1));
                    Client.RootPath = Path.Combine(OutputFolder, "Perforce");
                    Client.Name     = ClientName;
                    Client.Options  = P4ClientOption.NoAllWrite | P4ClientOption.NoClobber | P4ClientOption.NoCompress | P4ClientOption.Unlocked | P4ClientOption.NoModTime | P4ClientOption.RmDir;
                    Client.LineEnd  = P4LineEnd.Local;
                    P4.CreateClient(Client, AllowSpew: false);

                    // Create a new P4 connection for this workspace
                    P4Connection SubmitP4 = new P4Connection(Client.Owner, Client.Name, P4Env.ServerAndPort);
                    SubmitP4.Revert("-k //...");

                    // Figure out where the zip file has to go in Perforce
                    P4WhereRecord WhereZipFile = SubmitP4.Where(ArchivePath, false).FirstOrDefault(x => !x.bUnmap && x.Path != null);
                    if (WhereZipFile == null)
                    {
                        throw new AutomationException("Couldn't locate {0} in this workspace");
                    }

                    // Get the latest version of it
                    int NewCL = SubmitP4.CreateChange(Description: String.Format("[CL {0}] Updated binaries", P4Env.Changelist));
                    SubmitP4.Sync(String.Format("-k \"{0}\"", ArchivePath), AllowSpew: false);
                    CommandUtils.CopyFile(ZipFileName, WhereZipFile.Path);
                    SubmitP4.Add(NewCL, String.Format("\"{0}\"", ArchivePath));
                    SubmitP4.Edit(NewCL, String.Format("\"{0}\"", ArchivePath));

                    // Submit it
                    int SubmittedCL;
                    SubmitP4.Submit(NewCL, out SubmittedCL);
                    if (SubmittedCL <= 0)
                    {
                        throw new AutomationException("Submit failed.");
                    }
                    Console.WriteLine("Submitted in changelist {0}", SubmittedCL);
                }
            }
        }
    public override void ExecuteBuild()
    {
        string TemplateClient = "ue4_licensee_workspace";
        var    Clients        = P4.GetClientsForUser("UE4_Licensee");

        string TestClient = "UAT_Test_Client";

        P4ClientInfo NewClient = null;

        foreach (var Client in Clients)
        {
            if (Client.Name == TemplateClient)
            {
                NewClient = Client;
                break;
            }
        }
        if (NewClient == null)
        {
            throw new AutomationException("Could not find template");
        }
        NewClient.Owner    = P4Env.User;      // this is not right, we need the actual licensee user!
        NewClient.Host     = Environment.MachineName.ToLower();
        NewClient.RootPath = @"C:\TestClient";
        NewClient.Name     = TestClient;
        if (P4.DoesClientExist(TestClient))
        {
            P4.DeleteClient(TestClient);
        }
        P4.CreateClient(NewClient);

        //P4CLIENT         Name of client workspace        p4 help client
        //P4PASSWD         User password passed to server  p4 help passwd

        string[] VarsToSave =
        {
            "P4CLIENT",
            //"P4PASSWD",
        };
        var KeyValues = new Dictionary <string, string>();

        foreach (var ToSave in VarsToSave)
        {
            KeyValues.Add(ToSave, GetEnvVar(ToSave));
        }

        SetEnvVar("P4CLIENT", NewClient.Name);
        //SetEnv("P4PASSWD", ParseParamValue("LicenseePassword");


        //Sync(CombinePaths(PathSeparator.Slash, P4Env.BuildRootP4, "UE4Games.uprojectdirs"));
        string Output;

        P4.P4Output(out Output, "files -m 10 " + CombinePaths(PathSeparator.Slash, P4Env.Branch, "..."));

        var    Lines     = Output.Split(new string[] { Environment.NewLine }, StringSplitOptions.RemoveEmptyEntries);
        string SlashRoot = CombinePaths(PathSeparator.Slash, P4Env.Branch, "/");
        string LocalRoot = CombinePaths(CmdEnv.LocalRoot, @"\");

        foreach (string Line in Lines)
        {
            if (Line.Contains(" - ") && Line.Contains("#"))
            {
                string depot = Line.Substring(0, Line.IndexOf("#"));
                if (!depot.Contains(SlashRoot))
                {
                    throw new AutomationException("{0} does not contain {1} and it is supposed to.", depot, P4Env.Branch);
                }
                string local = CombinePaths(depot.Replace(SlashRoot, LocalRoot));
                LogInformation("{0}", depot);
                LogInformation("    {0}", local);
            }
        }

        // should be used as a sanity check! make sure there are no files!
        P4.LogP4Output(out Output, "files -m 10 " + CombinePaths(PathSeparator.Slash, P4Env.Branch, "...", "NoRedist", "..."));

        // caution this doesn't actually use the client _view_ from the template at all!
        // if you want that sync -f -k /...
        // then use client syntax in the files command instead
        // don't think we care, we don't rely on licensee _views_

        foreach (var ToLoad in VarsToSave)
        {
            SetEnvVar(ToLoad, KeyValues[ToLoad]);
        }
        P4.DeleteClient(TestClient);
    }
    void ExecuteInner(string Dir, int PR)
    {
        string PRNum = PR.ToString();

        // Discard any old changes we may have committed
        RunGit("reset --hard");

        // show-ref is just a double check that the PR exists
        //var Refs = RunGit("show-ref");

        /*if (!Refs.Contains("refs/remotes/origin/pr/" + PRNum))
         * {
         *      throw new AutomationException("This is not among the refs: refs/remotes/origin/pr/{0}", PRNum);
         * }*/
        RunGit(String.Format("fetch origin refs/pull/{0}/head:pr/{1}", PRNum, PRNum));
        RunGit(String.Format("checkout pr/{0} --", PRNum));

        int    CLBase;
        string DepotBase;

        ScanForBranchAndCL_BaseVersion(String.Format("log --author=TimSweeney --author=UnrealBot -100 pr/{0} --", PRNum), out DepotBase, out CLBase);


        int    CLLive;
        string DepotLive;

        ScanForBranchAndCL_LiveVersion(String.Format("log -100 pr/{0} --", PRNum), out DepotLive, out CLLive);

        if (CLLive == 0 && CLBase == 0)
        {
            throw new AutomationException("Could not find a base change and branch using either method.");
        }

        int    CL    = 0;
        string Depot = "";

        if (CLBase > CLLive)
        {
            CL    = CLBase;
            Depot = DepotBase;
        }
        else
        {
            CL    = CLLive;
            Depot = DepotLive;
        }
        if (CL < 2000000 || String.IsNullOrWhiteSpace(Depot))
        {
            throw new AutomationException("Could not find a base change and branch using either method.");
        }


        P4ClientInfo NewClient = P4.GetClientInfo(P4Env.Client);

        foreach (var p in NewClient.View)
        {
            LogInformation("{0} = {1}", p.Key, p.Value);
        }

        string TestClient = P4Env.User + "_" + Environment.MachineName + "_PullRequests_" + Depot.Replace("/", "_");

        NewClient.Owner    = P4Env.User;
        NewClient.Host     = Environment.MachineName;
        NewClient.RootPath = Dir;
        NewClient.Name     = TestClient;
        NewClient.View     = new List <KeyValuePair <string, string> >();
        NewClient.View.Add(new KeyValuePair <string, string>(Depot + "/...", "/..."));
        NewClient.Stream = null;
        if (!P4.DoesClientExist(TestClient))
        {
            P4.CreateClient(NewClient);
        }

        var P4Sub = new P4Connection(P4Env.User, TestClient, P4Env.ServerAndPort);

        P4Sub.Sync(String.Format("-f -k -q {0}/...@{1}", Depot, CL));

        var Change = P4Sub.CreateChange(null, String.Format("GitHub pull request #{0}", PRNum));

        P4Sub.ReconcileNoDeletes(Change, CommandUtils.MakePathSafeToUseWithCommandLine(CombinePaths(Dir, bDoingUT ? "UnrealTournament" : "Engine", "...")));
        P4Sub.Shelve(Change);
        P4Sub.Revert(Change, "-k //...");
    }