public void Respawn() { if (_walls == null) { _walls = _manager.GetWalls(); } // First pair of walls var transform1 = _walls[0]; Vector3 localPosition1; localPosition1 = new Vector3( 0.1f, 0.75f, 5.0f - Random.value * (5.0f - _config.roomHolesSize) / 2 ); transform1.localPosition = localPosition1; Vector3 localScale1; localScale1 = new Vector3( (5.0f - localPosition1.z) * 2, 1.5f, 0.2f ); transform1.localScale = localScale1; var transform2 = _walls[1]; Vector3 localPosition2; localPosition2 = new Vector3( 0.1f, 0.75f, (5.0f - _config.roomHolesSize / 2 - localScale1.x) / 2 ); transform2.localPosition = localPosition2; Vector3 localScale2; localScale2 = new Vector3( localPosition2.z * 2, 1.5f, 0.2f ); transform2.localScale = localScale2; // Second pair of walls var transform3 = _walls[2]; Vector3 localPosition; localPosition = new Vector3( 5.0f - Random.value * (5.0f - _config.roomHolesSize) / 2, 0.75f, -0.1f ); transform3.localPosition = localPosition; Vector3 localScale3; localScale3 = new Vector3( (5.0f - localPosition.x) * 2, 1.5f, 0.2f ); transform3.localScale = localScale3; var transform4 = _walls[3]; Vector3 localPosition4; localPosition4 = new Vector3( (5.0f - _config.roomHolesSize / 2 - localScale3.x) / 2, 0.75f, -0.1f ); transform4.localPosition = localPosition4; Vector3 localScale4; localScale4 = new Vector3( localPosition4.x * 2, 1.5f, 0.2f ); transform4.localScale = localScale4; }
// Start is called before the first frame update void Start() { _manager = GetComponent <ObjectsManager>(); _config = GetComponent <Config>(); _walls = _manager.GetWalls(); }