public bool AnyCollisionDetected(Transform objectTransform) { if (_manager.GetAgents().Any(agent => CollisionBetweenTwo(objectTransform, agent.transform))) { return(true); } if (_manager.GetMovables().Any(movable => CollisionBetweenTwo(objectTransform, movable.transform))) { return(true); } return(false); }
public void ResetEnv() { _agents = _manager.GetAgents(); _movables = _manager.GetMovables(); Debug.Log("Trying reset"); if (!_agents.All(agent => agent.GetIsPrepared())) { return; } Debug.Log("All ready"); // Randomize holes in the room walls _wallsSpawner.Respawn(); // Place boxes and ramp foreach (var movable in _movables) { movable.Respawn(); } _reset_timer = 0; }