public static int DeathTime(this Obj_AI_Hero champ) { if (Game.ClockTime >= 0xb04) { return((int)(champ.BRW() + ((champ.BRW() / 25) * 12.5D))); } if (Game.ClockTime >= 0x834) { return((int)((champ.BRW()) + ((champ.BRW() / 25) * (Game.ClockTime / 60 - 35)))); } return(champ.BRW()); }