Пример #1
0
 private void OnLostFocus()
 {         // Save any changes made while focussing this window
     // Will also save before possible assembly reload, scene switch, etc. because these require focussing of a different window
     canvasCache.SaveCache(false);
 }
Пример #2
0
 private void OnLostFocus()
 {                            // Save any changes made while focussing this window
   // Will also save before possible assembly reload, scene switch, etc. because these require focussing of a different window
     canvasCache.SaveCache(); //1.142 -> NodeEditorSaveManager.SaveNodeCanvas()
 }