private void OnLostFocus() { // Save any changes made while focussing this window // Will also save before possible assembly reload, scene switch, etc. because these require focussing of a different window canvasCache.SaveCache(false); }
private void OnLostFocus() { // Save any changes made while focussing this window // Will also save before possible assembly reload, scene switch, etc. because these require focussing of a different window canvasCache.SaveCache(); //1.142 -> NodeEditorSaveManager.SaveNodeCanvas() }