private void OnEnable() { System.Globalization.CultureInfo customCulture = (System.Globalization.CultureInfo)System.Threading.Thread.CurrentThread.CurrentCulture.Clone(); customCulture.NumberFormat.NumberDecimalSeparator = "."; System.Threading.Thread.CurrentThread.CurrentCulture = customCulture; PreviewLiveAnimation = true; _editor = this; NodeEditor.checkInit(false); NodeEditor.ClientRepaints -= Repaint; NodeEditor.ClientRepaints += Repaint; EditorLoadingControl.justLeftPlayMode -= NormalReInit; EditorLoadingControl.justLeftPlayMode += NormalReInit; EditorLoadingControl.justOpenedNewScene -= NormalReInit; EditorLoadingControl.justOpenedNewScene += NormalReInit; SceneView.onSceneGUIDelegate -= OnSceneGUI; SceneView.onSceneGUIDelegate += OnSceneGUI; // Fix for .Net 4 string path = Path.GetDirectoryName(AssetDatabase.GetAssetPath(MonoScript.FromScriptableObject(this))); path = path.Replace("\\", "/"); canvasCache = new NodeEditorUserCache(path); canvasCache.SetupCacheEvents(); }
private void OnEnable() { _editor = this; NodeEditor.checkInit(false); NodeEditor.ClientRepaints -= Repaint; NodeEditor.ClientRepaints += Repaint; EditorLoadingControl.justLeftPlayMode -= NormalReInit; EditorLoadingControl.justLeftPlayMode += NormalReInit; // Here, both justLeftPlayMode and justOpenedNewScene have to act because of timing EditorLoadingControl.justOpenedNewScene -= NormalReInit; EditorLoadingControl.justOpenedNewScene += NormalReInit; SceneView.onSceneGUIDelegate -= OnSceneGUI; SceneView.onSceneGUIDelegate += OnSceneGUI; // Setup Cache canvasCache = new NodeEditorUserCache(Path.GetDirectoryName(AssetDatabase.GetAssetPath(MonoScript.FromScriptableObject(this)))); canvasCache.SetupCacheEvents(); if (canvasCache.nodeCanvas.GetType() == typeof(NodeCanvas)) { ShowNotification(new GUIContent("The Canvas has no specific type. Please use the convert button to assign a type and re-save the canvas!")); } }
private void OnEnable() { Debug.Log("NodeEditorTWWindow enabled"); _editor = this; NodeEditor.checkInit(false); NodeEditorCallbacks.OnLoadCanvas -= OnLoadCanvas; NodeEditorCallbacks.OnLoadCanvas += OnLoadCanvas; NodeEditorInputControls.m_FinishedDupe -= _editor.RecalcAll; NodeEditorInputControls.m_FinishedDupe += _editor.RecalcAll; NodeEditor.ClientRepaints -= Repaint; NodeEditor.ClientRepaints += Repaint; EditorLoadingControl.justLeftPlayMode -= NormalReInit; EditorLoadingControl.justLeftPlayMode += NormalReInit; // Here, both justLeftPlayMode and justOpenedNewScene have to act because of timing EditorLoadingControl.justOpenedNewScene -= NormalReInit; EditorLoadingControl.justOpenedNewScene += NormalReInit; SceneView.onSceneGUIDelegate -= OnSceneGUI; SceneView.onSceneGUIDelegate += OnSceneGUI; string assetPath = AssetDatabase.GetAssetPath(MonoScript.FromScriptableObject(this)); if (assetPath.Length > 1) { // Debug.LogError("asset path " + assetPath); string path = Path.GetDirectoryName(assetPath); // Setup Cache canvasCache = new NodeEditorUserCache(path); } else { Debug.LogError("UNKNOWN asset path " + assetPath); canvasCache = new NodeEditorUserCache(); //path); } bool loadCache = true; if (!Shader.Find("Hidden/TextureOps")) { string shadername1 = "http://54.237.244.93/TextureOps" + NodeEditorTWWindow.m_Version + ".txt"; wwwShader1 = new WWW(shadername1); loadCache = false; } canvasCache.SetupCacheEvents(loadCache); m_NodeSelectionWindow = MultiColumnWindow.GetWindow(this); m_InspectorWindow = NodeInspectorWindow.Init(this); NodeEditor.ClientRepaints += m_InspectorWindow.Repaint; StartTextureWangPopup.Init(this); m_InspectorWindow.m_Source = this; NodeEditorCallbacks.OnAddNode -= NewNodeCallback; NodeEditorCallbacks.OnAddNode += NewNodeCallback; }
private void AssureCache() { // Get temp path to save cache to string tempPath; if (TEMP_PATH_USE_EDITOR_PATH_IF_IN_ASSETS && NodeEditor.editorPath.StartsWith("Assets") && AssetDatabase.IsValidFolder(ResourceManager.StripTrailingSeparator(NodeEditor.editorPath))) { tempPath = NodeEditor.editorPath; } else if (!string.IsNullOrEmpty(TEMP_PATH_FIXED)) { tempPath = TEMP_PATH_FIXED; Directory.CreateDirectory(tempPath); } else { // Use variable temp path, only required if we have no folder in Assets/ that we can call ours to store the sessions in // It will start with a default folder, but will allow users to easily move it by moving the files and a marker to any folder in Assets/ // 1. Try to find temp path marker tempPath = AssetDatabase.GUIDToAssetPath(TEMP_PATH_MARKER_GUID); // Sometimes this will return a path but the asset behind it has been deleted if (!string.IsNullOrEmpty(tempPath) && !AssetDatabase.IsValidFolder(ResourceManager.UnifyPathSeparators(Path.GetDirectoryName(tempPath), '/'))) { tempPath = ""; } if (string.IsNullOrEmpty(tempPath) || !File.Exists(tempPath)) { // 2. Create temp path marker with specified GUID if (string.IsNullOrEmpty(tempPath)) { // No previous folder trace to use Directory.CreateDirectory(TEMP_PATH_DEFAULT); tempPath = TEMP_PATH_DEFAULT; } using (File.Create(tempPath + "NEFTempFilesMarker")) {} using (StreamWriter sw = File.CreateText(tempPath + "NEFTempFilesMarker.meta")) sw.Write(META_FILE.Replace("MARKER_GUID", TEMP_PATH_MARKER_GUID)); AssetDatabase.Refresh(); tempPath = AssetDatabase.GUIDToAssetPath(TEMP_PATH_MARKER_GUID); Debug.LogWarning("Created temp marker '" + tempPath + "'! You can move this marker along with the cache files curSession and lastSession to a different cache location."); } tempPath = ResourceManager.UnifyPathSeparators(Path.GetDirectoryName(tempPath), '/') + "/"; } if (!string.IsNullOrEmpty(TEMP_PATH_SUBFOLDER)) { // 3. Apply subfolder tempPath = tempPath + TEMP_PATH_SUBFOLDER; Directory.CreateDirectory(tempPath); } // Make sure we have a cache at that temp path with a canvas if (canvasCache == null) { canvasCache = new NodeEditorUserCache(tempPath); } else { canvasCache.SetCachePath(tempPath); } canvasCache.AssureCanvas(); }
public void Start() { NodeEditor.checkInit(false); FPSCounter.Create(); cache = new NodeEditorUserCache(); if (canvas != null) { cache.SetCanvas(canvas); } }
public void Start() { NodeEditor.checkInit(false); FPSCounter.Create(); cache = new NodeEditorUserCache(); if (canvas != null) { cache.SetCanvas(NodeEditorSaveManager.CreateWorkingCopy(canvas, true)); } }
private void AssureSetup() { if (canvasCache == null) { // Create cache canvasCache = new NodeEditorUserCache(Path.GetDirectoryName(AssetDatabase.GetAssetPath(MonoScript.FromScriptableObject(this)))); } canvasCache.AssureCanvas(); NodeEditorInterface.GetInstance().canvasCache = canvasCache; NodeEditorInterface.GetInstance().ShowNotificationAction = ShowNotification; }
private void OnDestroy() { editorInterface.AssertSavaCanvasSuccessfully(); // Unsubscribe from events NodeEditor.ClientRepaints -= Repaint; NodeEditor.curEditorState = null; NodeEditor.curNodeCanvas = null; editorInterface = null; _editor = null; this.canvasCache = null; }
private void AssureSetup() { if (_canvasCache == null) { // Create cache _canvasCache = new NodeEditorUserCache(); } _canvasCache.AssureCanvas(); if (_editorInterface == null) { // Setup editor interface _editorInterface = new AbilityEditorInterface(); _editorInterface.canvasCache = _canvasCache; _editorInterface.ShowNotificationAction = ShowNotification; } }
private void AssureSetup() { if (canvasCache == null) { // Create cache and load startup-canvas canvasCache = new NodeEditorUserCache(); canvasCache.SetCanvas(NodeEditorSaveManager.CreateWorkingCopy(canvas)); } canvasCache.AssureCanvas(); if (editorInterface == null) { // Setup editor interface editorInterface = NodeEditorInterface.GetInstance(); editorInterface.canvasCache = canvasCache; } }
private void AssureSetup() { if (canvasCache == null) { // Create cache canvasCache = new NodeEditorUserCache(); } canvasCache.AssureCanvas(); if (editorInterface == null) { // Setup editor interface editorInterface = new NodeEditorInterface(); editorInterface.canvasCache = canvasCache; editorInterface.ShowNotificationAction = ShowNotification; } }
private void OnEnable() { Debug.Log("NodeEditorTWWindow enabled"); _editor = this; NodeEditor.checkInit(false); NodeEditorCallbacks.OnLoadCanvas += OnLoadCanvas; NodeEditor.ClientRepaints -= Repaint; NodeEditor.ClientRepaints += Repaint; EditorLoadingControl.justLeftPlayMode -= NormalReInit; EditorLoadingControl.justLeftPlayMode += NormalReInit; // Here, both justLeftPlayMode and justOpenedNewScene have to act because of timing EditorLoadingControl.justOpenedNewScene -= NormalReInit; EditorLoadingControl.justOpenedNewScene += NormalReInit; SceneView.onSceneGUIDelegate -= OnSceneGUI; SceneView.onSceneGUIDelegate += OnSceneGUI; string assetPath = AssetDatabase.GetAssetPath(MonoScript.FromScriptableObject(this)); if (assetPath.Length > 1) { Debug.LogError("asset path " + assetPath); string path = Path.GetDirectoryName(assetPath); // Setup Cache canvasCache = new NodeEditorUserCache(path); } else { Debug.LogError("UNKNOWN asset path " + assetPath); canvasCache = new NodeEditorUserCache(); //path); } canvasCache.SetupCacheEvents(); m_NodeSelectionWindow = MultiColumnWindow.GetWindow(this); m_InspectorWindow = NodeInspectorWindow.Init(this); NodeEditor.ClientRepaints += m_InspectorWindow.Repaint; StartTextureWangPopup.Init(this); m_InspectorWindow.m_Source = this; }
private void OnEnable() { _editor = this; NodeEditor.checkInit(false); NodeEditor.ClientRepaints -= Repaint; NodeEditor.ClientRepaints += Repaint; EditorLoadingControl.justLeftPlayMode -= NormalReInit; EditorLoadingControl.justLeftPlayMode += NormalReInit; // Here, both justLeftPlayMode and justOpenedNewScene have to act because of timing EditorLoadingControl.justOpenedNewScene -= NormalReInit; EditorLoadingControl.justOpenedNewScene += NormalReInit; SceneView.onSceneGUIDelegate -= OnSceneGUI; SceneView.onSceneGUIDelegate += OnSceneGUI; // Setup Cache canvasCache = new NodeEditorUserCache(Path.GetDirectoryName(AssetDatabase.GetAssetPath(MonoScript.FromScriptableObject(this)))); canvasCache.SetupCacheEvents(true); }
private void AssureSetup() { if (canvasCache == null) { // Create cache and load startup-canvas canvasCache = new NodeEditorUserCache(); if (canvas != null) { canvasCache.SetCanvas(NodeEditorSaveManager.CreateWorkingCopy(canvas)); } else if (!string.IsNullOrEmpty(loadSceneName)) { canvasCache.LoadSceneNodeCanvas(loadSceneName); } } canvasCache.AssureCanvas(); if (editorInterface == null) { // Setup editor interface editorInterface = new NodeEditorInterface(); editorInterface.canvasCache = canvasCache; } }