Пример #1
0
    public static SpawnMessage GetSpawnMessage(this NetworkIdentity identity)
    {
        var writer  = NetworkWriterPool.GetWriter();
        var writer2 = NetworkWriterPool.GetWriter();
        var payload = NetworkServer.CreateSpawnMessagePayload(false, identity, writer, writer2);

        return(new SpawnMessage
        {
            netId = identity.netId,
            isLocalPlayer = false,
            isOwner = false,
            sceneId = identity.sceneId,
            assetId = identity.assetId,
            position = identity.gameObject.transform.position,
            rotation = identity.gameObject.transform.rotation,
            scale = identity.gameObject.transform.localScale,
            payload = payload
        });
    }
Пример #2
0
    public static void UpdatePositionRotationScale(this NetworkIdentity identity)
    {
        var writer  = NetworkWriterPool.GetWriter();
        var writer2 = NetworkWriterPool.GetWriter();
        var payload = NetworkServer.CreateSpawnMessagePayload(false, identity, writer, writer2);
        var msg     = new SpawnMessage
        {
            netId         = identity.netId,
            isLocalPlayer = false,
            isOwner       = false,
            sceneId       = identity.sceneId,
            assetId       = identity.assetId,
            position      = identity.gameObject.transform.position,
            rotation      = identity.gameObject.transform.rotation,
            scale         = identity.gameObject.transform.localScale,
            payload       = payload
        };

        NetworkServer.SendToAll(msg);
    }