public void HostWithProxy(string address, int port, string password = "") { if (m_Client != null) { Destroy(m_Client); } if (m_Server == null) { m_Server = gameObject.AddComponent <NetworkServer>(); } m_IsPlaying = true; if (m_Server == null) { m_Server = gameObject.AddComponent <NetworkServer>(); } m_Server.Connect("server", address, port); }