void BuildUniversal_FinishWord(TextInLanguage.SyntaxLayout.Sentence sentence, ref string word, int startIndex, int endIndex)
        {
            if (word != string.Empty)
            {
                var props = new TextInLanguage.SyntaxLayout.Word.Properties();

                sentence.AddWord(word, startIndex, endIndex, props);
                word = string.Empty;
            }
        }
        void BuildUniversal_FinishWord(TextInLanguage.SyntaxLayout.Sentence sentence, ref string word, int startIndex, int endIndex)
        {
            if (word != string.Empty)
            {
                var props = new TextInLanguage.SyntaxLayout.Word.Properties();

                sentence.AddWord(word, startIndex, endIndex, props);
                word = string.Empty;
            }
        }