// Update is called once per frame void Update() { //クリア時 if (boss_Enemy.Clear_Trigger()) { nemuno_Attack.Stop_Phase2(); _movie.Start_Clear_Movie(); } }
//クリア時の処理 protected override void Do_After_Clear_Process() { base.Do_After_Clear_Process(); _attack.Stop_Phase2(); GameObject.Find("Scripts").GetComponent <Stage2_BossMovie>().Start_Clear_Movie(); }