Example #1
0
 // Update is called once per frame
 void Update()
 {
     //クリア時
     if (boss_Enemy.Clear_Trigger())
     {
         nemuno_Attack.Stop_Phase2();
         _movie.Start_Clear_Movie();
     }
 }
Example #2
0
 //クリア時の処理
 protected override void Do_After_Clear_Process()
 {
     base.Do_After_Clear_Process();
     _attack.Stop_Phase2();
     GameObject.Find("Scripts").GetComponent <Stage2_BossMovie>().Start_Clear_Movie();
 }