// Update is called once per frame void Update() { if (start_Battle) { switch (_boss_Controller.Get_Now_Phase()) { case 1: _attack.Phase1(_BGM); break; case 2: _attack.Phase2(_BGM); break; } } }
// Update is called once per frame new void Update() { base.Update(); if (state == State.battle) { switch (Get_Now_Phase()) { case 1: _attack.Phase1(_BGM); break; case 2: _attack.Phase2(_BGM); break; } } }