Пример #1
0
        private bool search(int source, int target)
        {
            Stack <GraphEdge> stack = new Stack <GraphEdge>();

            foreach (var e in graph.GetAdjoinEdges(source))
            {
                stack.Push(e);
            }

            hasVisited[source] = true;

            while (stack.Count != 0)
            {
                var edge = stack.Pop();
                DebugController.instance.AddPathLine(graph.GetNode(edge.From).Pos, graph.GetNode(edge.To).Pos);
                hasVisited[edge.From] = true;

                pathIndex[edge.To] = edge.From;

                if (edge.To == target)
                {
                    return(true);
                }

                foreach (var e in graph.GetAdjoinEdges(edge.To))
                {
                    if (!hasVisited[e.To])
                    {
                        stack.Push(e);
                    }
                }
            }

            return(false);
        }
Пример #2
0
        private bool search(int source, int target)
        {
            if (source == target)
            {
                pathIndex[target] = source;

                return(true);
            }

            Queue <GraphEdge> queue = new Queue <GraphEdge>();

            hasVisited[source] = true;

            pathIndex[source] = source;

            foreach (var e in graph.GetAdjoinEdges(source))
            {
                queue.Enqueue(e);

                hasVisited[e.To] = true;

                pathIndex[e.To] = e.From;

                if (e.To == target)
                {
                    return(true);
                }
            }

            while (queue.Count != 0)
            {
                var edge = queue.Dequeue();
                DebugController.instance.AddPathLine(graph.GetNode(edge.From).Pos, graph.GetNode(edge.To).Pos);
                foreach (var e in graph.GetAdjoinEdges(edge.To))
                {
                    if (!hasVisited[e.To])
                    {
                        queue.Enqueue(e);

                        hasVisited[e.To] = true;

                        pathIndex[e.To] = e.From;

                        if (e.To == target)
                        {
                            return(true);
                        }
                    }
                }
            }

            return(false);
        }
Пример #3
0
        private bool search(int source, int target)
        {
            //int num = 0;

            if (source == target)
            {
                //当起点和终点相同时
                Debug.Log("目标和起点节点相同" + target);



                return(true);
            }
            //Debug.Log("起始点是"+source+"终点是"+target);

            costToNode[source] = 0;

            costToEnd[source] = 0;
            IndexPriorityQueue <double> pq = new IndexPriorityQueue <double>(costToEnd, (i, j) => (float)(i - j), PriorityOrder.MinFirst);

            searchFrontier[source] = new GraphEdge(source, source);

            while (!pq.isEmpty())
            {
                //Debug.Log("A*");
                int index = pq.DequeueIndex();

                spt[index] = searchFrontier[index];
                //Debug.Log("最小花费的点是"+index+"花费是"+costToEnd[index]);
                DebugController.instance.AddPathLine(graph.GetNode(spt[index].From).Pos, graph.GetNode(spt[index].To).Pos);

                if (index == target)
                {
                    //Debug.Log("A*总的搜索次数是"+num);
                    return(true);
                }
                //Debug.Log("" + graph.GetAdjoinEdges(index).Count);
                foreach (var e in graph.GetAdjoinEdges(index))
                {
                    //num++;

                    double costNode = costToNode[e.From] + e.Cost;

                    double costEnd = costNode + heuristic(e.To, target);

                    //Debug.Log("边的总花费是" + costEnd+"边的花费是"+e.Cost+"上一个节点的花费是"+costToNode[e.From]+"启发因子花费是"+ heuristic(e.To, target));

                    if (searchFrontier[e.To] == null)
                    {
                        costToNode[e.To] = costNode;

                        costToEnd[e.To] = costEnd;

                        searchFrontier[e.To] = e;

                        pq.ChangePriority(e.To, costEnd);
                    }
                    else
                    {
                        //Debug.Log("哈哈哈哈"+costNode+",,"+costToNode[e.To]);


                        if (costNode < costToNode[e.To] && spt[e.To] == null)
                        {
                            //否则只有当spt上没有这个节点
                            //Debug.Log("啦啦啦啦");
                            costToEnd[e.To] = costEnd;

                            costToNode[e.To] = costNode;

                            searchFrontier[e.To] = e;

                            pq.ChangePriority(e.To, costEnd);
                        }
                    }
                }
            }
            return(false);
        }
Пример #4
0
        private bool search(int source, int target)
        {
            int num = 0;

            if (source == target)
            {
                spt[target] = new GraphEdge(target, target);
                Debug.Log("一样");
                return(true);
            }

            IndexPriorityQueue <float> queue = new IndexPriorityQueue <float>(costToNode, (i, j) => (i - j), PriorityOrder.MinFirst);


            searchFrontier[source] = new GraphEdge(source, source);

            //searchFrontier[]
            //int t = queue.TopIndex();
            //Debug.Log("起点处理完后最小的点是" + t+"花费是"+costToNode[t]);
            while (!queue.isEmpty())
            {
                var index = queue.DequeueIndex();

                spt[index] = searchFrontier[index];
                DebugController.instance.AddPathLine(graph.GetNode(spt[index].From).Pos, graph.GetNode(spt[index].To).Pos);
                if (index == target)
                {
                    //Debug.Log("DJ总的搜索次数是"+num);
                    return(true);
                }

                //queue.ChangePriority(index,float.PositiveInfinity);
                #region 邻接边的寻找
                foreach (var e in graph.GetAdjoinEdges(index))
                {
                    num++;
                    float costNode = costToNode[e.From] + e.Cost;

                    //float costEnd = costNode + heuristic(e.To, target);
                    if (searchFrontier[e.To] == null)
                    {
                        costToNode[e.To] = costNode;

                        searchFrontier[e.To] = e;

                        queue.ChangePriority(e.To, costNode);
                    }
                    else
                    if (costNode < costToNode[e.To] && spt[e.To] == null)
                    {
                        //否则只有当spt上没有这个节点
                        Debug.Log("lalalal");
                        costToNode[e.To] = costNode;

                        searchFrontier[e.To] = e;

                        queue.ChangePriority(e.To, costNode);
                    }
                }
                #endregion
            }

            return(false);
        }