/// <summary> /// Clears the current world and resets the world to empty tiles. /// </summary> public void Clear() { for (var x = 0; x < Current.Width; x++) { for (var y = 0; y < Current.Height; y++) { Current.Tiles[x, y].Type = TileType.Empty; } } NavGraph.Clear(); Current.OnWorldModifyFinishCallback(); Current.PlatformCount = 0; }