void OnTriggerEnter(Collider collision) { if (AIScript.compatibilityChecker(collision.gameObject, AIScript.charType)) { if (collision.gameObject != AIScript.TargetFromGameObject(AIScript.targets, collision.gameObject).Obj) { global::NPCAI.Target temp = new global::NPCAI.Target(collision.gameObject, AIScript.distance(collision.gameObject)); temp.radius = collision.gameObject.GetComponent <CapsuleCollider>().radius; AIScript.targets.Add(temp); AIScript.Agrivated = true; } } }